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Valorant 42: Chaining Kills
A new mentality that I’ve been working with is the idea of chaining kills.
- Come up with a play that I want to go for (util, direction, etc.)
- Go for not a single kill, but a multikill
- Expect more than one
- Have a gameplan for getting not one, but 5 kills
It is interesting that taking the offensive makes you much better at being confident. Also, expecting multiple attackers and working on killing as many as possible makes it a lot harder for people to catch you with a trade.
Valorant 28: How to Get the Feeling for Something
This might fall into my Valorant challenge but it goes much deeper.
I started trying to find a way to multitask in Valorant, which led me to thinking about confidence. This led me down a whole path where I was trying to understand how to focus on the game and get into the game, and get into flow.
I finally arrived at a technique that looks something like this:
- See the enemy
- Imagine their head getting shot
- Aim
- Shoot
This works for drills, deathmatch anything. The point is that you visualize the outcome first, then take some action (aiming). You don’t immediately aim, you don’t shoot as soon as you visualize.
This does a couple of things:
- Visualizing hitting the headshot removes anxiety because in my head I can hit the shot
- Visualization makes me focus on one target and give it my full attention
- Aiming makes sure I actually hit the shot
On top of this, I can do anything to aim, I can use my movement to aim, I can center my screen, I can do literally anything, the important part is to visualize the headshot before it happens.
In a very interesting turn of events, I’ve actually found this super helpful in music too.
Oftentimes my singing is muddy and unclear. I’ve done something similiar:
- Chop the notes into shorter more enunciated syllables
- Savor and taste each note
- Imagine how I want the note to taste
This does something similar where I am more aware of each note and can sing it with more intention and emotion. I don’t skip ahead too fast, I focus on each word as it comes.
It seems that a combination of a focus on a small step, and visualization helps bring me into the present moment.
Valorant Challenge 3: High Elo Play
I played with my brother and his friend who are in Gold 1 and Plat 1 respectively.
I feel that a huge part of the problems I run into in playing Valorant is self doubt.
When I get worried that I am playing with people better than me, instead of learning and adapting, I freeze up and cannot think properly and play worse than I would normally:
- I make bad decisions
- I don’t take time to aim and spray wildly
- I push too fast
One way I’ve handled this is lowering my expectations for myself and my game but this is still an ongoing challenge for me.
I also played with a girl who wasn’t that good at the game on my slow laggy laptop. It was an interesting experience because at first, I did really bad, but I ended up getting so many kills. She wasn’t very good so I felt the people we were matched with were in iron (who I should easily beat) but I found it hard because it’s hard for me to flick onto their head with my laggy laptop. I always find it tough to play on the little f*cker.
Two ways that I adjusted:
- Hold angles, stop pushing so fast
- Make sure I isolate as much as possible. Even if I miss, I might not die if I don’t peek out to 3 or 4 enemies.
I feel like these lessons can pass over to my regular gaming PC.
Sova Fanart Competition
A few weeks ago I started the Sova Art Competition listed here.
While I was really excited initially about this art competition because I get to combine two of my passions (art and Valorant), I started to feel really overwhelmed because I don’t feel that I have enough experience with digital art and drawing from my imagination to get to the type of painting that I want to submit.
I think I will need to embrace failure and discover what kind of art is coming out for me, but also, I want to break down this challenge into lessons or milestones, just like with the Valorant challenge. The mindset I want to take is to create a syllabus in such a way that it is impossible for me not to win.
Today’s date: March 10th 2023
Submission deadline: March 27th 2023
Number of days remaining: 16
UNIT ONE: Sova Model Studies
- Day 1 – Portrait
- Day 2 – Half Body
- Day 3 – Full Body
UNIT TWO: Dynamic Figure Drawing
- Day 1 – Explore figure sketching techniques/simplification
- Day 2 – Copy a pose from memory, trace, and correct original
- Day 3 – Animate
UNIT THREE: Inspired Starts
- Day 1 – Random Line Start
- Day 2 – Famous Painting Start
- Day 3 – Disliked Painting Start
*All exercises have the potential to be a final submission.
Days remaining after sova fan art drawing class: 7
Valorant 33: Brimstone Pearl
This idea of finding the same type of gameplay in a pro or radiant player was really interesting, and so I decided to take it into my next vod review.
My vod:
Main takeaways:
- I’m mad about getting one tapped, but that actually happens at all ranks, Valorant is a quick time to kill game
- Controllers don’t smoke as quickly as I do, and they often use them selfishly (smoking mid if they play mid to establish control over the parts they want to take control over)
- The smoke on B site creates a wall from pushing onto site, I guess I didn’t know what kinds of smokes would be useful
- In terms of playing around smokes, they move quite slowly in and out of smokes
- Generally play wide and out in the open for better angle advantage, I play scared and close to the wall
Aim Technique Ideas
Takeaways
- Prefiring is not about shooting them before you clear a corner, a prefire is about shooting before your brain registers that they are there
- Try jiggling with OP, when you repeek shoot without even knowing they are there
- Try to understand their tempo and timings for when a peek is happening and adjust your predictions of their patterns
- Can be strong in eco or save rounds
- Crosshair placement doesn’t replace aim, crosshair place IS aim
- If you can place crosshair faster and more accurately, you can also clear faster and prevent bad timings