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Valorant 10: Catching People On Your Crosshair
I just did it. I cracked the CODE on aim.
It’s not Miyagi do the method. It’s not movement-based aiming. Its not feeling out the timing. It’s not the last bullet method.
It’s a combination of EVERYTHING I’ve learned into a more simple mindset – catch them on your crosshair.
This method works if you are lagging, on low FPS, can’t hear anything and have a bad mental state.
Believe me, last night I was playing on my laptop with low FPS (sub 60) and terrible audio (laptop speakers) and not the best mental (unhappy, nervous and angry) and I still used it to drop tons of headshots.
I outlined the mentality in my earlier post about the “last bullet” exersise, but I’ll break it down again.
- Start out by holding a tight angle, and waiting for them to walk into your crosshair
- Get the feeling of “catching them” like you would catch a ball, adapt to their movement naturally, and try to click when you catch them on your crosshair
- After you feel comfortable with that, try to “catch” people while pushing them aggressively, this requires you to intuitively feel where they might be before swinging. Don’t swing until you are ready. This is an intuitive way to “pre-aim” as we like to say.
- When you are warmed up, go into a real match. Go on intuition on whether it is easier to catch them walking into your crosshair or if you need to catch them while peeking out at them. There is usually an option that helps you isolate more kills.
Keeping the Hand Loose

I recently figured out a really helpful technique for my aim. I do aim practice every single day but I have some day where none of my aim seems to translate over to games. I usually start to get angry and frustrated and this causes my aim to get even worse.
I tried many things this time to get a better aim, but nothing worked.
And then I had the last game, in which I actually did really really well, even though the enemy team was no slouch. I only changed one thing.
I kept my wrist and arm very very loose, using my movement keys to move the crosshair around, but also ready to tense my wrist and arm and flick at any moment. This for some reason, unlocked better movement and aim.
Also, I used phantom which seemed to reward more strafing and close range battles.
Valorant 8: Incorporating the Pistol Into Movement
- Need to aim higher than you think to knife
- If you are close enough, you can look almost directly up and still hit them in the head
- Looking higher makes it hard to aim, since their head moves fast, try to look somewhere slightly higher than usual
- Feeling out the potential lost (what would have been the perfect scenario) is a REALLY strong way to deal with the feeling of dying
- Helps take off the shock and frustration
- Allows you to improve from every death since you imagine a better scenario
Aim Training Myths
Some really interesting ideas I saw when watching this video about aim training:
My main takeaways:
- Aim training is not the main practice but rather isolates specific techniques such as hitting A D targets (people strafing from left to right) or flicking.
- Sens and muscle memory doesn’t matter.
- Sensitivity just changes what muscle groups you use and to be a good aimer you need to be able to use all muscle groups. Low sens is using the arm and wrist, high sens is using the wrist and fingers. When you know how to use all muscles groups by changing your sens around, when you stick to one sens you will have superior mouse control to use that sens in all situations.
- Muscle memory doesn’t exist since you cannot memorize a specific shot, it is always changing depending on the game you are in.
- Keep warmups really short. 5-10 minutes max for strictly a warmup and 10-15 minutes for a warmup + some longterm aim group/training.
- If you warmup for an hour its a training session not a warmup. It causes you to be tired out and overthink the aiming.
- Higher DPI mean lower input delay. 800-1600 is desired but it isn’t that important.
- Raw reaction time doesn’t matter as much as awareness. If you don’t expect something, raw reaction time matters much more. 190-180 milliseconds is normal.
- Higher sens is technically better because it is faster, but it is harder to be consistent and be in control
- Voltaic guides are good aim guides
Valorant 20: The Combination of Crosshair Placement and Strafing
I learned a couple of things when it comes to Valorant. Firstly, I need to either warm up less, or find a different way to warm up, because I notice that both my overall body and my hands get tired after 3-4 deathmatches.
I also learned that it isn’t always good to position for the strafe kill since usually you want good first shot accuracy and even though you are hard to hit when you are strafe shooting, I realized strafing is more of a niche skill rather than how you want to take most gun fights.
However, the best way to use strafe shooting is using cover to shoot.
Here is a step by step breakdown:
Here is a short clip of me demonstrating this concept in a deathmatch.
The point is to always look for cover, if you notice, I get overexposed a couple of times in this clip and I recorrect behind cover quickly. These are a lot of long shots, but it gets even cooler for tight close angles and you can use it hold angles after peeking as well (you don’t need to overpeak everything).
Valorant 43: The End and More
I decided today that I need to close out the Valorant challenge for a couple of reasons:
Firstly, most importantly, the challenge is over! I think it is important to have specific success/end criteria for every challenge because then it gives a distinct goal to focus on and allows for new challenges to take its place. My original goal for Valorant was to get to Plat in a month. It instead took maybe over a year, but there is no doubt that I completed the challenge. I have been solidly in Plat 1 for months now and just recently solo-queued up to Plat 2. Before there was a reason to keep the challenge going because I kept dropping back down to Gold, but now I think this challenge is well and truly finished.
Secondly, I noticed that I started posting shorter and less thought-out posts about Valorant. Since the challenge is essentially over and my goal has been achieved, it has completely lost focus…which is why it is important for old challenges to end and new challenges to start. Since my posts about Valorant have evolved into less focused thoughts along my journey in Valorant, I can remove the label of “challenge” and continue making posts of observations and thoughts in my overall Valorant journey. I will always challenge myself in Valorant and it will continue to be a long-term goal to learn from the game and grow as a player and as a person. I don’t need a challenge to denote that ambition because this entire blog is that ambitious. Challenges are meant to be smaller focused time and goal bound tools and structures.
Finally, I have new challenges I want to focus on. I have my art and creative challenge coming up, my jiujitsu challenge, and my sleep challenge. All of those challenges require time and effort and the less distractions and pressure I have, the easier it will be to complete those challenges. I will almost certainly start a new Valorant challenge in the future and I need to set a precedent for that now by closing out old and dead/completed challenges like cobwebs in the mental attic.
P.S. For old times sake, here are my latest strategies in Valorant that got me to Plat 2.
- Have a purpose/gameplan every round
- Look for multikills, not just killing and running – this gives you awareness even if you end up getting one kill and dipping
- Focus on what mindset works for you
To expand on number 3, the main mindsets I like to use:
- Flicking mindset (good for if you are feeling lots of energy and quite relaxed). Keep your mouse hand loose and imagine flicking on the enemies. Visualize centering all of the enemies on your screen.
- Cart of rails mindset (good for very careful and deliberate clean peeks). Imagine you are sitting in a cart on rails and you want to do a driveby shooting. Your railway car can move left and right but not up or down, and will stop the second your crosshair covers the head of an enemy. Anticipate to see them opposite the direction you peek (moving to the right, anticipate on the left).
- Adjust crosshair mindest (good if your micro adjustments are off). After seeing the enemy, focus on the space between your crosshair and their head and use intuitive movement to close that gap, whether it is strafing or moving the mouse.
So it is goodbye for now for the Valorant challenge, but we will probably be back at some point to compile data about this whole challenge and do a couple of retrospectives.