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Valorant 37: Back on the Grind
Thoughts:
- Make the transitions smoother, add in more wide swings
- Focus on micro adjusting more before shooting
- Overall very strong stuff, great positioning
- Not having much luck with the micro adjust
- Try to shoot twice and crouch
- Use the difference between head and crosshair as new micro adjust method
- I hate DM
- I don’t really know what to do
- Maybe need to watch some pro vods
I really want to work on my mindset when I get upset, miss my shots or get frustrated with my teammates.
Some ideas:
- Pumping myself up
- Judging based on “clipable” moments rather than kills
- Use music to pump up
- Self-talk strategies
- I believe in myself
- I’ve done it before, I can do it again
- This is a small part of my long journey to being the best
- When feeling physically/mentally unwell and need a reset
- Exercise
- Watch videos of my vlogs and reflections
- Tumeric tea
- Playing music
Valorant 11: Getting Back From Being Washed
I’m doing REALLY badly with Valorant. Some observations:
Good Things
- Movement is actually REALLY good
- Aim is not bad
- Gamesense OK
What I Need To Work On
- Stop having the bad habit of moving TOWARDS the enemy. Try to keep strafing. More so in game, but also in deathmatch.
- Movement is good, but move in the way to isolate angles, don’t try to peek too hard.
- When aiming, need to have a smoother crosshair, don’t let the movement throw off crosshair
- Need to work more on “catching the kills” and timing
- Catching kills is mostly trying to hold angles, need to feel the swing (either wide or close)
- Need to feel the timing of how soon and quickly to peek back out after missing
- Use movement to adjust aim
- Spray through and feel out the preaim (feel out where they are)
- Can improve movement by using the crouch/crouch peek more often
Overall, I think I’m not doing as badly as I think I am. Just need to slow down the frantic movement to have steadier crosshair movement. I need to hold angles more, and only peak when I feel like I can snap onto a head (catching the aim).
Like in my aiming exercise, I should only hold angles, until the aim comes alive for me.
The biggest downfall I see multiple times is using movement to get closer when I can just hold the angle from far away. My aim is actually really good, just don’t give it any room to shine.
Valorant 26: Back to Basics
So I’ve been stuck in Silver 3 forever after the rank reset and it seems that I need to do a second climb to Plat again. Perhaps I just need to relearn the basics better.
So there is a peeking guide by Noted that I’ve been trying to apply for the longest time and I think I finally understand a good mentality and visualization that can make the peeks good. It is interesting because I’ve been feeling so down about Valorant recently but I always tell myself that the lower elo I go, the more freedom I have to innovate, and innovation is definitely the thing I like to do.
So here is Noted’s peeking guide:
He talks in the peeking guide that its just something you “get used to”. But I wanted to find a way to break it down do that anyone could learn it and that you would never overpeak and angle even if you are not far away enough. This idea of drawing a line to the contested “fighting area” allows for a simple visualisation that will ensure you don’t overpeak, and to do noted’s peek, you simply have to think about drawing a longer line.
I demonstrate it here:
Another note, the best way to peak safely with this method is to have the “line” end close to the edge of the wall, allowing you to peek back in if you miss your shot.
The next piece I might need to refine is just counter strafing because that still isn’t that solid for me, especially for moving targets that I need to constantly adjust for. The initial research into this yields that miyagi-do/looking at distance between crosshair and head is the best solution so far. Results have been good, but it hurts my wrist. I am experimenting with a looser grip and using more of the arm to aim.
Here is a good video on it:
Knowing When You Are in Danger
What was really striking about this commentary is about how amateurs play chess vs grandmasters, and how grandmasters play vs computers.
This is interesting because Hans Neiman was accused and proven multiple times of being a chess cheater, someone who uses chess engines to play certain critical moves.
If he actually is, his gameplay is more similar to an AI moving rather than a human.
What is interesting about that is that human seem to react a lot to emotional threats, when they are not actually in danger, thus putting themselves in greater danger.
I can relate to this a lot in Valorant, and I wonder if understanding the greater picture better in Valorant will help me understand how much danger I am in, and not unnecessarily put myself in more danger by peeking just because I feel threatened.
Valorant 13: Advice From My Brother
Today I had a strategy session with my brother who is almost at the rank I want to be (Plat) about major mindset shifts I need to do to get out of Bronze and Silver.
Here are the main areas we came up with:
- Learn to play off of contact better:
- Swing when you see teammates swinging
- If you see someone holding, pre-aim and get ready to trade
- Crosshair placement and preaiming
- Holding for wide swing vs close
- Methodical clearing
- Ability usage
- Have gameplan for ability usage for the beginning of every attack and defending round
- Map awareness
- Look at minimap more
Valorant 41: Editing the Trifecta
I still believe in the same idea of focusing on fewer things but I’ve made a few adjustments.
First, I increased my sens to .37 on 400 dpi in order to make it easier to hit flicks.
Then I focus on two things:
- Clearing angles like I’m attached to a dolly wheels and slide into the peek
- Stopping only when I am on someone’s head
- Crouching if I don’t hit my shot
Similar concept to: combination of crosshair placement and strafing