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Valorant 41: Editing the Trifecta
I still believe in the same idea of focusing on fewer things but I’ve made a few adjustments.
First, I increased my sens to .37 on 400 dpi in order to make it easier to hit flicks.
Then I focus on two things:
- Clearing angles like I’m attached to a dolly wheels and slide into the peek
- Stopping only when I am on someone’s head
- Crouching if I don’t hit my shot
Similar concept to: combination of crosshair placement and strafing
Valorant 25: Blunder Chess
So today, my girlfriend and I were discussing how to make better decisions in Valorant and it made me think that we are playing low level blunder chess. Blunder chess at 200-800 elo is simply playing chess with these main ideas:
- Check for blunders (hanging queen, bishop, knight or rook)
- Check for checks on king
- Look only one move ahead
- If no clear threats, work on positioning
The idea behind blunder chess is simply that people at low elo will make a lot of mistakes and you can simple wait for them to make a mistake.
I strongly believe my elo (below diamond) that “blunder chess” is highly effective since a lot of simple mistakes are made.
I wonder if I can do the same simple ideas in Valorant where I don’t strategize too much, but check for very simple positioning and big mistakes:
- If I pull my util or knife out, can I be shot?
- Am I under time pressure?
- Positional advantage:
- Taking space or map control
- In order of lowest to highest risk
- Utility/teammates
- Shoulder peak
- Jump peak
- Jiggle peak
- Wide swing
- In order of lowest to highest risk
- Defending map control
- In order of lowest to highest risk
- Utility/teammates
- Hold and fall off method
- Spraying
- Jiggle peak
- In order of lowest to highest risk
- Taking space or map control
- Treat teammates as utility
Keeping the Hand Loose

I recently figured out a really helpful technique for my aim. I do aim practice every single day but I have some day where none of my aim seems to translate over to games. I usually start to get angry and frustrated and this causes my aim to get even worse.
I tried many things this time to get a better aim, but nothing worked.
And then I had the last game, in which I actually did really really well, even though the enemy team was no slouch. I only changed one thing.
I kept my wrist and arm very very loose, using my movement keys to move the crosshair around, but also ready to tense my wrist and arm and flick at any moment. This for some reason, unlocked better movement and aim.
Also, I used phantom which seemed to reward more strafing and close range battles.
Valorant 27: Confidence
I’ve been thinking more about confidence in Valorant and it actually made me think a lot more about what makes confidence. I originally was interested in how to multitask because I thought that was what would make me stronger in Valorant, but I wasn’t able to find any useful information on it.
I ended up searching multitasking in sports, and I was specifically in interested in the basketball videos when they talked about confidence.
The first video was this:
Ideas:
- Confidence is not about positive or negative thinking
- There are two ways of thinking
- Logically and analytically
- Intuitively
- Confidence is about trusting the second type of thinking
- Timing cannot be thought
Ideas:
- People often rely on outside sources of confidence
- Success
- External Validation
- Comparing ourselves with others
- These outside sources of validation are not reliable
- Confidence comes from being able to trust yourself
- Trustworthiness is from people who follow a code
- Ex: Warrior code “no man left behind” (inspires confidence in your unit because other people won’t leave you behind)
- Ex: Courage over success, valuing courage over failure or success validation
- Code must be specific and have specific actions you take to fulfill it
- Mantras can be helpful
So as they say in the video to do, I am writing down the things I use for confidence in Valorant:
- Success – high KDA, increasing elo
- Comparison – high KDA compared to others, higher rank
- Knowledge and practice – learning techniques and practicing them
- Performance – being able to predict moves, hitting my shots
What I admire in other players:
- Clarity in thinking
- Creative plays
- Fast reactions
- Precise mechanics
- Boldness/confidence
I’ll take each of these a step further to draft out my code. I’m going to see if I can break down what I make each of these things mean:
- I make success mean that I’m smart that I’m special
- I make comparison mean that I’m special, that I’m a valuable or worthy person
- I make knowledge and practice mean I’m smart and that I deserve to be heard
- I make performance mean that I’m special and I’m capable
For the second list:
- I make clarity mean that someone is smart
- I make creativity mean intelligence, specialness, worthy of love and admiration
- I make fast reactions means someone is attractive
- Precise mechanics I make it mean someone is capable, valuable and worth a lot
- Boldness and confidence I make it mean someone is valuable and special
To think about it further my code might need to address:
- Inner value – what is valuable about myself
- Inner specialness – what do I think is special about myself
- Inner love and admiration – what do I love and admire about myself
- Inner capability – what makes myself capable
I don’t really know what my code can be but one aspect that keeps coming up for all of these things are valuing feelings and focusing on radical permission.
Those are two things that I feel make me unique, I value myself and are a way to find freedom and give myself love and admiration.
I suppose I can also focus on the challenge in life, the idea of courage or challenge over success is something else that I admire about value about myself. Deep thinking, letting the answer of hard questions come to me as well.
The ways that I could act out this code in Valorant:
- Check in to how I’m feeling
- Vocalize my feelings
- Check in to how others are feeling
- Let the energy carry action
- Let the plan form in my mind
- Create a challenge at the start of every round
Valorant 10: Catching People On Your Crosshair
I just did it. I cracked the CODE on aim.
It’s not Miyagi do the method. It’s not movement-based aiming. Its not feeling out the timing. It’s not the last bullet method.
It’s a combination of EVERYTHING I’ve learned into a more simple mindset – catch them on your crosshair.
This method works if you are lagging, on low FPS, can’t hear anything and have a bad mental state.
Believe me, last night I was playing on my laptop with low FPS (sub 60) and terrible audio (laptop speakers) and not the best mental (unhappy, nervous and angry) and I still used it to drop tons of headshots.
I outlined the mentality in my earlier post about the “last bullet” exersise, but I’ll break it down again.
- Start out by holding a tight angle, and waiting for them to walk into your crosshair
- Get the feeling of “catching them” like you would catch a ball, adapt to their movement naturally, and try to click when you catch them on your crosshair
- After you feel comfortable with that, try to “catch” people while pushing them aggressively, this requires you to intuitively feel where they might be before swinging. Don’t swing until you are ready. This is an intuitive way to “pre-aim” as we like to say.
- When you are warmed up, go into a real match. Go on intuition on whether it is easier to catch them walking into your crosshair or if you need to catch them while peeking out at them. There is usually an option that helps you isolate more kills.
Valorant 4: Thoughts While I’m On Break
I’ve been traveling for the past two weeks and haven’t been able to play any Valorant, but today I was thinking about some of the things I wanna try.
I saw this amazing video by scream (a professional EU valorant player known for his aim).
Some major takeaways:
- Warm up wrists
- Practice jett knives in practice range
- Practice not only one tapping but also burst spraying
- Should take longer with Vandal, spray burst with phantom
- Crosshair placement is key for getting kills, be ready for a wide swing or a small jiggle depending on the situation
- Always look to play off of your team, solo carrying is VERY hard even for pros, Valorant is a combo game
Other things I’ve been thinking to try:
- I need to get used to all sorts of movement, play around with it like I do with dance
- I should aim with movement a lot more
In general, I feel like I need to apply what I learned from dance – keep feeling out the things that feel uncomfortable. Try different ways to do the same thing. Look for something that feels good. Understand my body as well as just the ingame mechanics.