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Valorant 41: Editing the Trifecta
I still believe in the same idea of focusing on fewer things but I’ve made a few adjustments.
First, I increased my sens to .37 on 400 dpi in order to make it easier to hit flicks.
Then I focus on two things:
- Clearing angles like I’m attached to a dolly wheels and slide into the peek
- Stopping only when I am on someone’s head
- Crouching if I don’t hit my shot
Similar concept to: combination of crosshair placement and strafing
Valorant 10: Catching People On Your Crosshair
I just did it. I cracked the CODE on aim.
It’s not Miyagi do the method. It’s not movement-based aiming. Its not feeling out the timing. It’s not the last bullet method.
It’s a combination of EVERYTHING I’ve learned into a more simple mindset – catch them on your crosshair.
This method works if you are lagging, on low FPS, can’t hear anything and have a bad mental state.
Believe me, last night I was playing on my laptop with low FPS (sub 60) and terrible audio (laptop speakers) and not the best mental (unhappy, nervous and angry) and I still used it to drop tons of headshots.
I outlined the mentality in my earlier post about the “last bullet” exersise, but I’ll break it down again.
- Start out by holding a tight angle, and waiting for them to walk into your crosshair
- Get the feeling of “catching them” like you would catch a ball, adapt to their movement naturally, and try to click when you catch them on your crosshair
- After you feel comfortable with that, try to “catch” people while pushing them aggressively, this requires you to intuitively feel where they might be before swinging. Don’t swing until you are ready. This is an intuitive way to “pre-aim” as we like to say.
- When you are warmed up, go into a real match. Go on intuition on whether it is easier to catch them walking into your crosshair or if you need to catch them while peeking out at them. There is usually an option that helps you isolate more kills.
Valorant 4: Thoughts While I’m On Break
I’ve been traveling for the past two weeks and haven’t been able to play any Valorant, but today I was thinking about some of the things I wanna try.
I saw this amazing video by scream (a professional EU valorant player known for his aim).
Some major takeaways:
- Warm up wrists
- Practice jett knives in practice range
- Practice not only one tapping but also burst spraying
- Should take longer with Vandal, spray burst with phantom
- Crosshair placement is key for getting kills, be ready for a wide swing or a small jiggle depending on the situation
- Always look to play off of your team, solo carrying is VERY hard even for pros, Valorant is a combo game
Other things I’ve been thinking to try:
- I need to get used to all sorts of movement, play around with it like I do with dance
- I should aim with movement a lot more
In general, I feel like I need to apply what I learned from dance – keep feeling out the things that feel uncomfortable. Try different ways to do the same thing. Look for something that feels good. Understand my body as well as just the ingame mechanics.
Valorant 34: Deathmatch
My initial attempt at deathmatch:
Watching Tenz’s deathmatch
Some reflections:
- I’m not back at deathmatch at all
- I need to get better at flicking
- Tenz tries to micro adjust to one tap, strafes for 1-3 shots then crouch sprays
- Takes more time on the people who arent looking at him
My second attempt:
Its much better, but I do feel more pain in my finger from the pressing the mouse and it my biceps.
Some more thoughts:
- Add more movement into the aiming to make it more smooth
- Flick faster
- Work on using less force when pressing the shoot button
Some thoughts:
- I definitely have a really good feel for DM and my mechanics are fairly good
- I can use DM to practice thinking about angle advantage
- Tenz is calmer, moves a little slower and intentionally moves crosshair to hold specific angles instead of swinging everything
- I need to keep a focused crosshair on one area unless I’m swinging
- Think of everything as holding angles, even swinging, you are swinging to hold another angle
Knowing When You Are in Danger
What was really striking about this commentary is about how amateurs play chess vs grandmasters, and how grandmasters play vs computers.
This is interesting because Hans Neiman was accused and proven multiple times of being a chess cheater, someone who uses chess engines to play certain critical moves.
If he actually is, his gameplay is more similar to an AI moving rather than a human.
What is interesting about that is that human seem to react a lot to emotional threats, when they are not actually in danger, thus putting themselves in greater danger.
I can relate to this a lot in Valorant, and I wonder if understanding the greater picture better in Valorant will help me understand how much danger I am in, and not unnecessarily put myself in more danger by peeking just because I feel threatened.
Valorant 42: Chaining Kills
A new mentality that I’ve been working with is the idea of chaining kills.
- Come up with a play that I want to go for (util, direction, etc.)
- Go for not a single kill, but a multikill
- Expect more than one
- Have a gameplan for getting not one, but 5 kills
It is interesting that taking the offensive makes you much better at being confident. Also, expecting multiple attackers and working on killing as many as possible makes it a lot harder for people to catch you with a trade.