Play Valorant Like A Pro
I feel compelled to do another Valorant challenge, and I feel this video is the most excellent way to learn how to treat Valorant like a pro:
I didn’t really know how to copy the apas style, but I noticed that he wide peeked a lot.
I also used the ideas earlier about hyping myself up and it seemed to work.
We didn’t win this game but I was incredibly aggressive and confident in my peeks. I entried with the classic and was not afraid to push very aggressively, buying my team space.
After running a deathmatch and focusing on taking a second to aim, and to fully face the enemy, looking for the kill, I had this game.
I felt this was by far the most successful, with aggressive peeking but also utilizing util and gamesense to the fullest.
My sense is that hyping myself up is probably the biggest strategy for me, with some additional adjustments afterwards for aim technique.
I’m back from two weeks of traveling and I finally tried it. Movement-based aiming.
It was quite a challenge let me tell you!
Comp 1: Horrible, terrible no good very bad game. Practiced clutching since the Cypher was completely being annoying, toxic, and throwing (trying to sabotage our team). Was fuming by the end.
Comp 2: Much better team, still missing everything and being horrible.
Comp 3: Finally got a nice team and was able to focus on movement-based aiming.
Comp 4: Bad aiming. Focused on Sova utility. Hit someone with the ult using pure gamesense.
Main Takeaways
DM 1: After practicing in the range, I realize that moving only the movement keys to aim is too hard. I need to do a little micro-adjusting with my mouse. I feel like I need to be looser about my mouse movement, when I intuitively move it in the opposite of my movement, I get some nasty headshots. Mostly I get destroyed.
DM 2: Still getting destroyed. I start to understand that movement-based aiming is basically what the Miyagi Do method is teaching.
DM 3: I realized that I need to make sure it’s not just about the movement and feeling that out. Aiming is about TIMING. I spend the entire deathmatch feeling out timing and it starts to be more clear. I am successfully about to “feel out” the aiming on a deep intuitive level like art or dance.
Main Takeaways
I’m soooo happy!!!
I’m starting to “feel out” aiming just like I feel out drawings, dance and sales processes.
Here are the main takeways:
I’m extremely confident that this method will NOT ONLY make you a monster after warming up, but every warmup will make you internally better at aiming (to the point that you will need to warm up less and less to have insane aim).
Today I had a strategy session with my brother who is almost at the rank I want to be (Plat) about major mindset shifts I need to do to get out of Bronze and Silver.
Here are the main areas we came up with:
I’ve been traveling for the past two weeks and haven’t been able to play any Valorant, but today I was thinking about some of the things I wanna try.
I saw this amazing video by scream (a professional EU valorant player known for his aim).
Some major takeaways:
Other things I’ve been thinking to try:
In general, I feel like I need to apply what I learned from dance – keep feeling out the things that feel uncomfortable. Try different ways to do the same thing. Look for something that feels good. Understand my body as well as just the ingame mechanics.
I decided today that I need to close out the Valorant challenge for a couple of reasons:
Firstly, most importantly, the challenge is over! I think it is important to have specific success/end criteria for every challenge because then it gives a distinct goal to focus on and allows for new challenges to take its place. My original goal for Valorant was to get to Plat in a month. It instead took maybe over a year, but there is no doubt that I completed the challenge. I have been solidly in Plat 1 for months now and just recently solo-queued up to Plat 2. Before there was a reason to keep the challenge going because I kept dropping back down to Gold, but now I think this challenge is well and truly finished.
Secondly, I noticed that I started posting shorter and less thought-out posts about Valorant. Since the challenge is essentially over and my goal has been achieved, it has completely lost focus…which is why it is important for old challenges to end and new challenges to start. Since my posts about Valorant have evolved into less focused thoughts along my journey in Valorant, I can remove the label of “challenge” and continue making posts of observations and thoughts in my overall Valorant journey. I will always challenge myself in Valorant and it will continue to be a long-term goal to learn from the game and grow as a player and as a person. I don’t need a challenge to denote that ambition because this entire blog is that ambitious. Challenges are meant to be smaller focused time and goal bound tools and structures.
Finally, I have new challenges I want to focus on. I have my art and creative challenge coming up, my jiujitsu challenge, and my sleep challenge. All of those challenges require time and effort and the less distractions and pressure I have, the easier it will be to complete those challenges. I will almost certainly start a new Valorant challenge in the future and I need to set a precedent for that now by closing out old and dead/completed challenges like cobwebs in the mental attic.
P.S. For old times sake, here are my latest strategies in Valorant that got me to Plat 2.
To expand on number 3, the main mindsets I like to use:
So it is goodbye for now for the Valorant challenge, but we will probably be back at some point to compile data about this whole challenge and do a couple of retrospectives.
My initial attempt at deathmatch:
Watching Tenz’s deathmatch
Some reflections:
My second attempt:
Its much better, but I do feel more pain in my finger from the pressing the mouse and it my biceps.
Some more thoughts:
Some thoughts: