Yesterday I returned to Valorant and I wanted to learn a few things since being washed before I get back fully into the Valorant grind.
I want to learn how to have comfortable hand positioning
I want to have greater certainty of where all the enemies are at any point in time and a clearer understanding of the game
Class One: Hand positioning (90 minutes)
UNIT ONE: Figure out why
UNIT TWO: Explore Movements
UNIT THREE: Explore aids and relief
Class Two: Greater certainty (3 hrs)
UNIT ONE: Document VOD areas of stress and find equivalent situations in ranked
UNIT TWO: Try to predict decision making
UNIT THREE: Document another VOD
Class One: Hand positioning (90 minutes)
UNIT ONE: Figure out why
I’d say I have a little golfers elbow along with just muscle fatigue. No carpal tunnel syndrome or trigger finger syndrome thankfully.
UNIT TWO: Explore Movements
My perfect position seems to be legs balanced on the floor, chest forwards, armrest angled outwards and level with the desk and pushed backward so I can sit farther forwards.
The results on my sheriff-only account:
I feel mild soreness in my hand and forearm. My whole body feels a bit cramped as well. Overall, massive improvement.
I used a new aiming mentality, which I call the “Zoom In” Method where you pretend you are zooming into where your crosshair is and on the target, sort of getting mental blinders on. It seems to help especially with aiming for very far shots.
Then I played a rank match:
My “greater certainly” class was me looking up at how Som played vs me.
I was really helpful to see the util usage. I ended up using a lot of this information in future matches.
However, I spiraled after playing ranked because I was so frustrated with how I was performing. I ended up playing non-stop from Friday until Sunday sleeping not as much as I would like and always livid from anger that all my opponents were so hard to beat.
I feel like total shit. I didn’t sleep well and the back of my eyes hurt and I’m tired and bleary and a little cold. It is taking everything to not play games all day. I feel what gives me anxiety in this house isn’t just the expectations from my parents…but also the amount of stuff. There is too much stuff to feel comfortable around here. To feel calm.
I have been thinking about this idea a lot. The idea of “Whatever you feel the world is withholding from you is what you withhold from the world.”
I feel that this can help with a lot of the turmoil in my mind.
I felt that I nailed aiming mechanics for so many times, I realized that I need to combine a whole bunch of hard skills together.
Firstly, I need to imagine enemies where they might peek out from, until I push ( then imagine where they are holding) and face my body in that direction. This is the baseline mentality (plus some crosshair placement). I talk about it here.
In situations when I am afraid of being out in the open for very long, I will try the strafe clearing for a very tight peek window. I talked about it here.
If I am holding an angle, I should employ the “catching people on my crosshair” mentality that I talk about here.
When flicking close range, I need to go back to trying to face my body towards them.
In long fights, I need to focus on strafing my crosshair to their head, but I don’t know if I have a video showing that.
I suppose one thing I haven’t figure out is crouch spraying, but I’m willing to bet facing them is good too.
Finally, overall, I need to learn to accept death as I talk about here.
I think there are two mindsets in Valorant, aggressive and passive. I still haven’t figured out the right balance between the two, but part of what helps me with that is using the “letting the energy carry the action” mentality I talk about here.
I’m exhausted – fell asleep for a long time after watching and imitating for a short period of time
Knife to gun transition – keeping knife out until dangerous angles, then switch to gun or do a jump peak while switching if no room
Hold for peeks – clear where they might peek, not where they might be, continue to hold it or switch to another angle they can push you from
Set graphics to low
Don’t push smokes unless with flashes or off of someone else’s contact
Spray with good spray control – pulling down
Fall after spraying to reload
Jiggle if holding close to an angle
Warm up at the start of each round by flicking onto teammate heads
In game what I did very successfully:
Spamming through smokes – I got many headshots through the smoke
Holding peekable angles – I felt I got a lot more intentional to where I was staring
Holding off angles when watching for the flank (specifically I utilized the place Tenz hid on Pearl in the first round to get kills
Being more intentional of when the knife is out, I rarely got caught out with my knife. I figured out how much time it takes to pull out the gun, and I always timed it so that I pulled out my gun before peeking anything.
What I can improve on:
Pulling out the knife more often when I know no one is close
Spam more boxes
Utilizing jump peeking more
Making sure my peeks are still tight and clean and fast
Being much more focused on holding specific peeks when slowly scaling up
I’ve been traveling for the past two weeks and haven’t been able to play any Valorant, but today I was thinking about some of the things I wanna try.
I saw this amazing video by scream (a professional EU valorant player known for his aim).
Some major takeaways:
Warm up wrists
Practice jett knives in practice range
Practice not only one tapping but also burst spraying
Should take longer with Vandal, spray burst with phantom
Crosshair placement is key for getting kills, be ready for a wide swing or a small jiggle depending on the situation
Always look to play off of your team, solo carrying is VERY hard even for pros, Valorant is a combo game
Other things I’ve been thinking to try:
I need to get used to all sorts of movement, play around with it like I do with dance
I should aim with movement a lot more
In general, I feel like I need to apply what I learned from dance – keep feeling out the things that feel uncomfortable. Try different ways to do the same thing. Look for something that feels good. Understand my body as well as just the ingame mechanics.
A few weeks ago I started the Sova Art Competition listed here.
While I was really excited initially about this art competition because I get to combine two of my passions (art and Valorant), I started to feel really overwhelmed because I don’t feel that I have enough experience with digital art and drawing from my imagination to get to the type of painting that I want to submit.
I think I will need to embrace failure and discover what kind of art is coming out for me, but also, I want to break down this challenge into lessons or milestones, just like with the Valorant challenge. The mindset I want to take is to create a syllabus in such a way that it is impossible for me not to win.
Today’s date: March 10th 2023
Submission deadline: March 27th 2023
Number of days remaining: 16
UNIT ONE: Sova Model Studies
Day 1 – Portrait
Day 2 – Half Body
Day 3 – Full Body
UNIT TWO: Dynamic Figure Drawing
Day 1 – Explore figure sketching techniques/simplification
Day 2 – Copy a pose from memory, trace, and correct original
Day 3 – Animate
UNIT THREE: Inspired Starts
Day 1 – Random Line Start
Day 2 – Famous Painting Start
Day 3 – Disliked Painting Start
*All exercises have the potential to be a final submission.
Days remaining after sova fan art drawing class: 7