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Valorant 21: Aim Mechanics
I’ve narrowed down core aiming principals to a couple of things:
- General Aim: Pointing your body toward your target
- Survivability: strafe peeking (strafe out, prediction of enemy location, hit strafe and shoot at the same time as seeing enemy)
- Preaiming: crosshair placement
- Flicking: loose mouse hand + some general aim mechanics
Overall, I think the most important technique is just having the mindset of pointing to your body toward your target (what I’m starting to call general aim since it gets you in the general vicinity of your target). This helps massively with confidence, with holding angles, and with tracking and flicking.
Second most important is probably a combination of a loose mousehand and good crosshair placement as this allows you to hit most targets while also being ready for a flick. This pairs with a strong understanding of how to slice a pie and clear a site.
Finally, some sort of strafing is important as it increases survivability by a lot.
There are a couple more aiming techniques that I feel are significantly less important as they are more niche. These will help you in deathmatch and higher elos but are not part of core aim:
- Strafe shooting: general ability to track and strafe a moving target, paying attention to crosshair
- Spray control: the ability to crouch spray and spray adjust
- Angle holding: predicting how close or wide a peek will be
Strafe shooting is probably the most important as it is good for long range fights as movement based aiming is a lot more effective on those fights.
Spray control is pretty niche to close range gun fights and fighting multiple enemies.
Angle holding is very important but general aim and strafe clearing are more key to holding angles.
Valorant 37: Back on the Grind
Thoughts:
- Make the transitions smoother, add in more wide swings
- Focus on micro adjusting more before shooting
- Overall very strong stuff, great positioning
- Not having much luck with the micro adjust
- Try to shoot twice and crouch
- Use the difference between head and crosshair as new micro adjust method
- I hate DM
- I don’t really know what to do
- Maybe need to watch some pro vods
I really want to work on my mindset when I get upset, miss my shots or get frustrated with my teammates.
Some ideas:
- Pumping myself up
- Judging based on “clipable” moments rather than kills
- Use music to pump up
- Self-talk strategies
- I believe in myself
- I’ve done it before, I can do it again
- This is a small part of my long journey to being the best
- When feeling physically/mentally unwell and need a reset
- Exercise
- Watch videos of my vlogs and reflections
- Tumeric tea
- Playing music
Valorant 31: Class in Session – Unit 1 Day 1
UNIT 1: VOD Review | Day 1 – TenZ
Exercise: Imitate Tenz and imagine I am him
Lessons learned:
- I’m exhausted – fell asleep for a long time after watching and imitating for a short period of time
- Knife to gun transition – keeping knife out until dangerous angles, then switch to gun or do a jump peak while switching if no room
- Hold for peeks – clear where they might peek, not where they might be, continue to hold it or switch to another angle they can push you from
- Set graphics to low
- Don’t push smokes unless with flashes or off of someone else’s contact
- Spray with good spray control – pulling down
- Fall after spraying to reload
- Jiggle if holding close to an angle
- Warm up at the start of each round by flicking onto teammate heads
In game what I did very successfully:
- Spamming through smokes – I got many headshots through the smoke
- Holding peekable angles – I felt I got a lot more intentional to where I was staring
- Holding off angles when watching for the flank (specifically I utilized the place Tenz hid on Pearl in the first round to get kills
- Being more intentional of when the knife is out, I rarely got caught out with my knife. I figured out how much time it takes to pull out the gun, and I always timed it so that I pulled out my gun before peeking anything.
What I can improve on:
- Pulling out the knife more often when I know no one is close
- Spam more boxes
- Utilizing jump peeking more
- Making sure my peeks are still tight and clean and fast
- Being much more focused on holding specific peeks when slowly scaling up
Knowing When You Are in Danger
What was really striking about this commentary is about how amateurs play chess vs grandmasters, and how grandmasters play vs computers.
This is interesting because Hans Neiman was accused and proven multiple times of being a chess cheater, someone who uses chess engines to play certain critical moves.
If he actually is, his gameplay is more similar to an AI moving rather than a human.
What is interesting about that is that human seem to react a lot to emotional threats, when they are not actually in danger, thus putting themselves in greater danger.
I can relate to this a lot in Valorant, and I wonder if understanding the greater picture better in Valorant will help me understand how much danger I am in, and not unnecessarily put myself in more danger by peeking just because I feel threatened.
Valorant 7: Embracing Death (and Improving Movement)
I’ve been thinking about what small exercise I can do right now to level up my gameplay and progress in Valorant since I haven’t had much time to play or practice recently.
After meditating on it a little bit, I settled on something that I know has held me back in Valorant since I first started playing the game – the fear of death.
The fear of dying in the game:
- Makes me stressed out, and not think clearly
- Makes me shoot too fast without aiming
- Makes me frustrated when I lose
- Makes me exhausted after playing for a few games
I’ve decided to learn how to accept death in the game, and to understand it better overall.
For example, understanding the “time to death” from an intuitive sense (and knowing how to extend that time) could be a GAMECHANGER.
It will intuitively let me know:
- When to peek
- If I whiff, whether I should peek back, crouch down, or keep spraying
- How much time do I have to aim before I get killed by the enemy
- Stay focused even after dying a frustrating number of times
So I hopped into a couple of deathmatches and gave it a shot!
I started out just trying to predict when I would die, but dying stresses me out too much to tap into my intuition (you need to be relatively clear-headed to feel things intuitively). I focused then on saying “die” aloud every time I died or predicting when I died. This is taken from a sports exercise of intentionality (you vocalize what will happen, for example, if you are playing badminton, you say “hit” when you hit the birdie, and “miss” if you miss). This exercise is supposed to train your intuition and powers of prediction and anticipation.
Some takeaways:
- Crouching can make most people miss if they are shooting at you.
- The direction you run and bunny hop is very important, need to figure out the most evasive ways. Sometimes running directly at them has zero chance of success. I need to work on sometimes facing the side not just forward to be more evasive.
- The timing of peeking is important, how they have been spraying bullets is important.
- When you are running behind a wall, before you peek, you don’t need to bunnyhop, just run normally, feel out intuitively, the moment you should peek out
- I should start just by shouting out dead, every time I actually die, then try to predict
- I need to aim higher to knife to the head, I keep knifing the body.
- What I should try next is to stay alive for as long as I can.
- I should also focus on letting the shock and frustration from dying play out before going again so quickly.
My intuition also tells me that I should focus on what I’m missing or losing when I’m dying and focus on those feelings right after dying.
Valorant 39: Mind Training (PreGame)
Today we are going back to the Valorant Challenge but from a different perspective.
I strongly felt that the one time when I didn’t feel stressed at all, but instead felt the timings of the enemy and where they could be, and how I could systematically take them apart, I was playing Valorant at a significantly higher level.
Some thoughts for today:
- Closing eyes to mental reset
- Playing music to hype up
- Breathing and letting the energy carry the action
Most of all, I will endeavor to feel out the enemy’s position and figure out how I can take the map piece by piece with util, teamwork and aim diff.
I will create another post after the game to review how that went.