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Valorant 5: Trying to Do Movement Based Aiming
I’m back from two weeks of traveling and I finally tried it. Movement-based aiming.
It was quite a challenge let me tell you!
Game 1-3: Competitive Games on My Smurf (Comps)
Comp 1: Horrible, terrible no good very bad game. Practiced clutching since the Cypher was completely being annoying, toxic, and throwing (trying to sabotage our team). Was fuming by the end.
Comp 2: Much better team, still missing everything and being horrible.
Comp 3: Finally got a nice team and was able to focus on movement-based aiming.
Comp 4: Bad aiming. Focused on Sova utility. Hit someone with the ult using pure gamesense.
Main Takeaways
- I need to follow my previous concept of feeling out the unknown parts of aiming in a controlled setting (deathmatch or shooting range)
- I’m much worse than before break, probably Bronze 1-2 level.
Game 1-3: Deathmatch Practice (DM)
DM 1: After practicing in the range, I realize that moving only the movement keys to aim is too hard. I need to do a little micro-adjusting with my mouse. I feel like I need to be looser about my mouse movement, when I intuitively move it in the opposite of my movement, I get some nasty headshots. Mostly I get destroyed.
DM 2: Still getting destroyed. I start to understand that movement-based aiming is basically what the Miyagi Do method is teaching.
DM 3: I realized that I need to make sure it’s not just about the movement and feeling that out. Aiming is about TIMING. I spend the entire deathmatch feeling out timing and it starts to be more clear. I am successfully about to “feel out” the aiming on a deep intuitive level like art or dance.
Main Takeaways
- I need to constantly move. Movement is something I will also need to practice getting a feeling for.
- The movement of the crosshair should be with movement, smooth and intuitive.
- You need to feel the mouse-hand connection, your posture, and your sensitivity. Shift to what feels good, shift to what feels clear and controlled.
- Timing is absolutely key. Dying is not a problem. Waiting for the right moment is much more important. If you are getting killed first, that’s to be expected for good timing. Your timing will naturally tighten and your time to kill will go down without feeling rushed, out of control, or unclear.
I’m soooo happy!!!
I’m starting to “feel out” aiming just like I feel out drawings, dance and sales processes.
Here are the main takeways:
- The main goal of practice sound is able to “Feel Out” and play with the mouse to crosshair connection, how to smoothly track, strafe your crosshair while moving, and shooting moving things. Play around with it, feel it out.
- The Miyagi Do method is the main method you use to practice. However, you don’t just feel out the movement. You also feel out the timing. This is key.
- I tend to rush and even if I get a kill, it doesn’t feel natural, in control, and comfortable. Dying is always preferable to bad timing. Since timing will get tighter, spamming will make sure you never improve.
- The next things I need to feel out are:
- Gun spray control
- Gamesense
- watching the minimap
- understanding timing
- guessing what they will do next
- Isolating 1v1s, only peeking as much as needed
- Switching between primary and sidearms
- Movement
- How to jiggle and peek safety
- How to get on top of things
- When to pull out your knife
- Agent movement abilities
- Ability usage
- Lineups
- Timing and combos
I’m extremely confident that this method will NOT ONLY make you a monster after warming up, but every warmup will make you internally better at aiming (to the point that you will need to warm up less and less to have insane aim).
Valorant 20: The Combination of Crosshair Placement and Strafing
I learned a couple of things when it comes to Valorant. Firstly, I need to either warm up less, or find a different way to warm up, because I notice that both my overall body and my hands get tired after 3-4 deathmatches.
I also learned that it isn’t always good to position for the strafe kill since usually you want good first shot accuracy and even though you are hard to hit when you are strafe shooting, I realized strafing is more of a niche skill rather than how you want to take most gun fights.
However, the best way to use strafe shooting is using cover to shoot.
Here is a step by step breakdown:
Here is a short clip of me demonstrating this concept in a deathmatch.
The point is to always look for cover, if you notice, I get overexposed a couple of times in this clip and I recorrect behind cover quickly. These are a lot of long shots, but it gets even cooler for tight close angles and you can use it hold angles after peeking as well (you don’t need to overpeak everything).
Valorant 30: Resetting
Rank got reset yesterday. I am sliding back into gold 1.
I thought about a few things today:
- Creating a Valorant learning course syllabus
- Focusing on playing the perfect game
- Focusing on effort and energy
- Focusing on the personal journey I am going on and the lessons I learn about myself
- Alex Hormzi approach of making it impossible for you to fail
Lessons I’ve learned about myself so far:
- Success means love to me
- Anger and rage covers hopelessness and out of control feeling of something that is uncontrollable or difficult
- I yell at myself because I’m afraid of failing
UNIT 1: VOD Review
- Day 1 – TenZ – 3/9/23
- Day 2 – CNED – 3/10/23
- Day 3 – Yay – 3/11/23
UNIT 2: Map Understanding
- Day 1 – Icebox – 3/12/23
- Day 2 – Split – 3/13/23
- Day 3 – Ascent – 3/14/23
UNIT 3: Mechanical Breakdown
- Day 1 – Crosshair Placement – 3/15/23
- Day 2 – Flicking – 3/16/23
- Day 3 – Spray Control – 3/17/23
I Figured Out Arm Aiming
Did they tai chi method I mentioned in the previous post. Went really slow and relaxed.
I noticed that there is a natural way to aim.
Here are the steps:
- Get into the mood my swishing the mouse across the screen in broad strokes
- Slow down and control the movement more
- Focus on pivoting on your wrist
- First focus on your elbow moving close and far away from your body
- Then focus on the micro adjust aim with your wrist
Voila! Amazing pain free aim!
Valorant 16: Initial Thoughts From The Coach
I had an initial discussion with a Valorant coach on a couple of things on improving in Valorant and here are the main takeaways:
- In low elo (gold and below), aim and mechanics are more important than gamesense as low elo doesn’t have much gamesense worth learning
- I suspect it is because low elo doesn’t have many patterns or strategies that are worth learning to play against
- In low elo, try to take as many gunfights as possible to get better
- To train gamesense, try to play with as many people as possible, ideally five stack
- Stop playing so much sheriff in the deathmatch because it isn’t the gun you use in your games as much
- In solo queue, try to play off of your teammates more, try to entry together more
Valorant 13: Advice From My Brother
Today I had a strategy session with my brother who is almost at the rank I want to be (Plat) about major mindset shifts I need to do to get out of Bronze and Silver.
Here are the main areas we came up with:
- Learn to play off of contact better:
- Swing when you see teammates swinging
- If you see someone holding, pre-aim and get ready to trade
- Crosshair placement and preaiming
- Holding for wide swing vs close
- Methodical clearing
- Ability usage
- Have gameplan for ability usage for the beginning of every attack and defending round
- Map awareness
- Look at minimap more