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Valorant 7: Embracing Death (and Improving Movement)
I’ve been thinking about what small exercise I can do right now to level up my gameplay and progress in Valorant since I haven’t had much time to play or practice recently.
After meditating on it a little bit, I settled on something that I know has held me back in Valorant since I first started playing the game – the fear of death.
The fear of dying in the game:
- Makes me stressed out, and not think clearly
- Makes me shoot too fast without aiming
- Makes me frustrated when I lose
- Makes me exhausted after playing for a few games
I’ve decided to learn how to accept death in the game, and to understand it better overall.
For example, understanding the “time to death” from an intuitive sense (and knowing how to extend that time) could be a GAMECHANGER.
It will intuitively let me know:
- When to peek
- If I whiff, whether I should peek back, crouch down, or keep spraying
- How much time do I have to aim before I get killed by the enemy
- Stay focused even after dying a frustrating number of times
So I hopped into a couple of deathmatches and gave it a shot!
I started out just trying to predict when I would die, but dying stresses me out too much to tap into my intuition (you need to be relatively clear-headed to feel things intuitively). I focused then on saying “die” aloud every time I died or predicting when I died. This is taken from a sports exercise of intentionality (you vocalize what will happen, for example, if you are playing badminton, you say “hit” when you hit the birdie, and “miss” if you miss). This exercise is supposed to train your intuition and powers of prediction and anticipation.
Some takeaways:
- Crouching can make most people miss if they are shooting at you.
- The direction you run and bunny hop is very important, need to figure out the most evasive ways. Sometimes running directly at them has zero chance of success. I need to work on sometimes facing the side not just forward to be more evasive.
- The timing of peeking is important, how they have been spraying bullets is important.
- When you are running behind a wall, before you peek, you don’t need to bunnyhop, just run normally, feel out intuitively, the moment you should peek out
- I should start just by shouting out dead, every time I actually die, then try to predict
- I need to aim higher to knife to the head, I keep knifing the body.
- What I should try next is to stay alive for as long as I can.
- I should also focus on letting the shock and frustration from dying play out before going again so quickly.
My intuition also tells me that I should focus on what I’m missing or losing when I’m dying and focus on those feelings right after dying.
Valorant 31: Class in Session – Unit 1 Day 1
UNIT 1: VOD Review | Day 1 – TenZ
Exercise: Imitate Tenz and imagine I am him
Lessons learned:
- I’m exhausted – fell asleep for a long time after watching and imitating for a short period of time
- Knife to gun transition – keeping knife out until dangerous angles, then switch to gun or do a jump peak while switching if no room
- Hold for peeks – clear where they might peek, not where they might be, continue to hold it or switch to another angle they can push you from
- Set graphics to low
- Don’t push smokes unless with flashes or off of someone else’s contact
- Spray with good spray control – pulling down
- Fall after spraying to reload
- Jiggle if holding close to an angle
- Warm up at the start of each round by flicking onto teammate heads
In game what I did very successfully:
- Spamming through smokes – I got many headshots through the smoke
- Holding peekable angles – I felt I got a lot more intentional to where I was staring
- Holding off angles when watching for the flank (specifically I utilized the place Tenz hid on Pearl in the first round to get kills
- Being more intentional of when the knife is out, I rarely got caught out with my knife. I figured out how much time it takes to pull out the gun, and I always timed it so that I pulled out my gun before peeking anything.
What I can improve on:
- Pulling out the knife more often when I know no one is close
- Spam more boxes
- Utilizing jump peeking more
- Making sure my peeks are still tight and clean and fast
- Being much more focused on holding specific peeks when slowly scaling up
Valorant Challenge 1: Spike Rush Cypher
Today I didn’t have the time or the pc to play competitively. I played a couple of spike rush games as cypher.
Impressions:
- Hot damn it’s hard to play cypher. So much to put down in so little time. The cages are HARD to use as well.
- I don’t know if playing different agents will help me play. Maybe I should just refine my mains.
- I think agents like cypher play around their utility (they almost never peek unless they have to). I wonder if I should do that more with all agents (play around flash and grenades, shockdarts and mollys)
- Makes me think flashes are waay worse at getting info. It’s all or nothing. The timing needs to be right and you need to be able to push with your team to gain ground rather than flashing randomly.
- To counter a cypher I need to guess where the camera is and shoot it out. Requires knowledge of common cam spots. Dunno how I will get that knowledge without watching tons of videos. Poopers.
- Cage + wires can be OP since wires reveal and cage block their vision.
- You need to be f*cking fast on the camera or they will shoot it out.
- Crouch and shoot wires head level to get wires you cannot jump or crouch over or under.
I feel like my posture was pretty terrible after the practice. My left shoulder blade was hurting and my stomach was clenched.
I need to work on processing the emotions better and feeling my body more (using the sensual feeling technique I will discuss later). I will also need to work on posture exercises way more. After working my body for about 20 minutes with shaking, stretching, and posture exercises, my should mostly doesn’t hurt anymore and my digestion feels much better.
Play Valorant Like A Pro
I feel compelled to do another Valorant challenge, and I feel this video is the most excellent way to learn how to treat Valorant like a pro:
Valorant: Slow Down During Danger
Something that I noticed when playing Valorant today, is that I tend to speed up and rush when I feel under pressure or stressed, when in actuality, I need to slow down.
Last game I trusted my instincts, and really slowed down when I felt danger and I felt it was much better.
I realized that when I feel safe, I can move fast. When I feel in danger, it is time to exercise extreme caution like in real life.
Valorant 33: Brimstone Pearl
This idea of finding the same type of gameplay in a pro or radiant player was really interesting, and so I decided to take it into my next vod review.
My vod:
Main takeaways:
- I’m mad about getting one tapped, but that actually happens at all ranks, Valorant is a quick time to kill game
- Controllers don’t smoke as quickly as I do, and they often use them selfishly (smoking mid if they play mid to establish control over the parts they want to take control over)
- The smoke on B site creates a wall from pushing onto site, I guess I didn’t know what kinds of smokes would be useful
- In terms of playing around smokes, they move quite slowly in and out of smokes
- Generally play wide and out in the open for better angle advantage, I play scared and close to the wall