This idea of finding the same type of gameplay in a pro or radiant player was really interesting, and so I decided to take it into my next vod review.
My vod:
https://www.youtube.com/watch?v=T05HsudTzvQ
Main takeaways:
I’m mad about getting one tapped, but that actually happens at all ranks, Valorant is a quick time to kill game
Controllers don’t smoke as quickly as I do, and they often use them selfishly (smoking mid if they play mid to establish control over the parts they want to take control over)
The smoke on B site creates a wall from pushing onto site, I guess I didn’t know what kinds of smokes would be useful
In terms of playing around smokes, they move quite slowly in and out of smokes
Generally play wide and out in the open for better angle advantage, I play scared and close to the wall
I’m doing REALLY badly with Valorant. Some observations:
Good Things
Movement is actually REALLY good
Aim is not bad
Gamesense OK
What I Need To Work On
Stop having the bad habit of moving TOWARDS the enemy. Try to keep strafing. More so in game, but also in deathmatch.
Movement is good, but move in the way to isolate angles, don’t try to peek too hard.
When aiming, need to have a smoother crosshair, don’t let the movement throw off crosshair
Need to work more on “catching the kills” and timing
Catching kills is mostly trying to hold angles, need to feel the swing (either wide or close)
Need to feel the timing of how soon and quickly to peek back out after missing
Use movement to adjust aim
Spray through and feel out the preaim (feel out where they are)
Can improve movement by using the crouch/crouch peek more often
Overall, I think I’m not doing as badly as I think I am. Just need to slow down the frantic movement to have steadier crosshair movement. I need to hold angles more, and only peak when I feel like I can snap onto a head (catching the aim).
Like in my aiming exercise, I should only hold angles, until the aim comes alive for me.
The biggest downfall I see multiple times is using movement to get closer when I can just hold the angle from far away. My aim is actually really good, just don’t give it any room to shine.
In my Valorant journey right now, I’m very interested in perfecting strafe shooting and proper clearing.
I heard that one of the elements of getting really good is about focusing on fewer things. What I’m really working on right now is getting something out of my warmups.
I usually play deathmatch until I feel like I’m hitting my shots and then jump into a match. But, now I’m thinking I need to let go of trying to push off from the confidence in a good deathmatch and instead working on making the mechanics more intuitive…meaning I need to deathmatch until I can hit shots even if I’m not match mvp, my clears, peeks and jiggles feel COMFORTABLE. Even if that means going into some deathmatches where it is really hard and everyone on taps me. The point of warmup should be when I feel like I’m not having trouble hitting shot anymore.
I’ve been thinking more about confidence in Valorant and it actually made me think a lot more about what makes confidence. I originally was interested in how to multitask because I thought that was what would make me stronger in Valorant, but I wasn’t able to find any useful information on it.
I ended up searching multitasking in sports, and I was specifically in interested in the basketball videos when they talked about confidence.
The first video was this:
Ideas:
Confidence is not about positive or negative thinking
There are two ways of thinking
Logically and analytically
Intuitively
Confidence is about trusting the second type of thinking
Timing cannot be thought
Ideas:
People often rely on outside sources of confidence
Success
External Validation
Comparing ourselves with others
These outside sources of validation are not reliable
Confidence comes from being able to trust yourself
Trustworthiness is from people who follow a code
Ex: Warrior code “no man left behind” (inspires confidence in your unit because other people won’t leave you behind)
Ex: Courage over success, valuing courage over failure or success validation
Code must be specific and have specific actions you take to fulfill it
Mantras can be helpful
So as they say in the video to do, I am writing down the things I use for confidence in Valorant:
Success – high KDA, increasing elo
Comparison – high KDA compared to others, higher rank
Knowledge and practice – learning techniques and practicing them
Performance – being able to predict moves, hitting my shots
What I admire in other players:
Clarity in thinking
Creative plays
Fast reactions
Precise mechanics
Boldness/confidence
I’ll take each of these a step further to draft out my code. I’m going to see if I can break down what I make each of these things mean:
I make success mean that I’m smart that I’m special
I make comparison mean that I’m special, that I’m a valuable or worthy person
I make knowledge and practice mean I’m smart and that I deserve to be heard
I make performance mean that I’m special and I’m capable
For the second list:
I make clarity mean that someone is smart
I make creativity mean intelligence, specialness, worthy of love and admiration
I make fast reactions means someone is attractive
Precise mechanics I make it mean someone is capable, valuable and worth a lot
Boldness and confidence I make it mean someone is valuable and special
To think about it further my code might need to address:
Inner value – what is valuable about myself
Inner specialness – what do I think is special about myself
Inner love and admiration – what do I love and admire about myself
Inner capability – what makes myself capable
I don’t really know what my code can be but one aspect that keeps coming up for all of these things are valuing feelings and focusing on radical permission.
Those are two things that I feel make me unique, I value myself and are a way to find freedom and give myself love and admiration.
I suppose I can also focus on the challenge in life, the idea of courage or challenge over success is something else that I admire about value about myself. Deep thinking, letting the answer of hard questions come to me as well.
The ways that I could act out this code in Valorant:
I decided today that I need to close out the Valorant challenge for a couple of reasons:
Firstly, most importantly, the challenge is over! I think it is important to have specific success/end criteria for every challenge because then it gives a distinct goal to focus on and allows for new challenges to take its place. My original goal for Valorant was to get to Plat in a month. It instead took maybe over a year, but there is no doubt that I completed the challenge. I have been solidly in Plat 1 for months now and just recently solo-queued up to Plat 2. Before there was a reason to keep the challenge going because I kept dropping back down to Gold, but now I think this challenge is well and truly finished.
Secondly, I noticed that I started posting shorter and less thought-out posts about Valorant. Since the challenge is essentially over and my goal has been achieved, it has completely lost focus…which is why it is important for old challenges to end and new challenges to start. Since my posts about Valorant have evolved into less focused thoughts along my journey in Valorant, I can remove the label of “challenge” and continue making posts of observations and thoughts in my overall Valorant journey. I will always challenge myself in Valorant and it will continue to be a long-term goal to learn from the game and grow as a player and as a person. I don’t need a challenge to denote that ambition because this entire blog is that ambitious. Challenges are meant to be smaller focused time and goal bound tools and structures.
Finally, I have new challenges I want to focus on. I have my art and creative challenge coming up, my jiujitsu challenge, and my sleep challenge. All of those challenges require time and effort and the less distractions and pressure I have, the easier it will be to complete those challenges. I will almost certainly start a new Valorant challenge in the future and I need to set a precedent for that now by closing out old and dead/completed challenges like cobwebs in the mental attic.
P.S. For old times sake, here are my latest strategies in Valorant that got me to Plat 2.
Have a purpose/gameplan every round
Look for multikills, not just killing and running – this gives you awareness even if you end up getting one kill and dipping
Focus on what mindset works for you
To expand on number 3, the main mindsets I like to use:
Flicking mindset (good for if you are feeling lots of energy and quite relaxed). Keep your mouse hand loose and imagine flicking on the enemies. Visualize centering all of the enemies on your screen.
Cart of rails mindset (good for very careful and deliberate clean peeks). Imagine you are sitting in a cart on rails and you want to do a driveby shooting. Your railway car can move left and right but not up or down, and will stop the second your crosshair covers the head of an enemy. Anticipate to see them opposite the direction you peek (moving to the right, anticipate on the left).
Adjust crosshair mindest (good if your micro adjustments are off). After seeing the enemy, focus on the space between your crosshair and their head and use intuitive movement to close that gap, whether it is strafing or moving the mouse.
So it is goodbye for now for the Valorant challenge, but we will probably be back at some point to compile data about this whole challenge and do a couple of retrospectives.
Because I was traveling and these exercises relaxed me immensely, I fell asleep very quickly after this. I ended up doing more of these exercises in the morning after. Myofascial release seems to target ligaments, muscles, and fascial which kinda makes sense, but today (13th). Today I will switch over to increasing mobility in the tendons and ligaments, so I wonder what will happen today that will be different.