Valorant 6: Feeling Out Aiming
I realized something today. While deathmatch and the practice range are a time to focus on hand-mouse-crosshair connection (basically pure aim), that doesn’t work in competitive game practice.
When I practice Valorant in a comp game, I should be feeling out everything including game sense, movement, and ability usage. See, aim in a real game only matters if the other aspects are set up correctly. It matters which agent you play. It matters how your enter, what your ability usage and game sense tell you. I was able to get so many more headshots when I was starting feeling out the entire game not just my aim.
The one area I realized I need the most practice with is game sense – feeling out where the enemies are hiding and being ready for multiple to peak out at once. I either don’t check corners, keep my crosshair super low or lower my guard after killing just one enemy.
I was able to ace with just game sense, ability usage and a little aim.
In the clutch clip, the one area I can clearly see room for improvement is the use of my ult. It was good for the first shot, but the next two shots should have been very intentionally trying to clear out the enemy hiding spots.
Also, in the clip below for the last round, I can see my decision-making skills need work.
- I need to do something with phoenix and reyna inevitably who were going to rush me. I also had my ult.
- I could have jiggled the wall, then try to make my way to long.
- I could have dodged the phoenix flash by hiding in the corner and facing the left.
- Or I could have peeked hard and try to make my way to long.
Here are the full game clips.