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Valorant 5: Trying to Do Movement Based Aiming
I’m back from two weeks of traveling and I finally tried it. Movement-based aiming.
It was quite a challenge let me tell you!
Game 1-3: Competitive Games on My Smurf (Comps)
Comp 1: Horrible, terrible no good very bad game. Practiced clutching since the Cypher was completely being annoying, toxic, and throwing (trying to sabotage our team). Was fuming by the end.
Comp 2: Much better team, still missing everything and being horrible.
Comp 3: Finally got a nice team and was able to focus on movement-based aiming.
Comp 4: Bad aiming. Focused on Sova utility. Hit someone with the ult using pure gamesense.
Main Takeaways
- I need to follow my previous concept of feeling out the unknown parts of aiming in a controlled setting (deathmatch or shooting range)
- I’m much worse than before break, probably Bronze 1-2 level.
Game 1-3: Deathmatch Practice (DM)
DM 1: After practicing in the range, I realize that moving only the movement keys to aim is too hard. I need to do a little micro-adjusting with my mouse. I feel like I need to be looser about my mouse movement, when I intuitively move it in the opposite of my movement, I get some nasty headshots. Mostly I get destroyed.
DM 2: Still getting destroyed. I start to understand that movement-based aiming is basically what the Miyagi Do method is teaching.
DM 3: I realized that I need to make sure it’s not just about the movement and feeling that out. Aiming is about TIMING. I spend the entire deathmatch feeling out timing and it starts to be more clear. I am successfully about to “feel out” the aiming on a deep intuitive level like art or dance.
Main Takeaways
- I need to constantly move. Movement is something I will also need to practice getting a feeling for.
- The movement of the crosshair should be with movement, smooth and intuitive.
- You need to feel the mouse-hand connection, your posture, and your sensitivity. Shift to what feels good, shift to what feels clear and controlled.
- Timing is absolutely key. Dying is not a problem. Waiting for the right moment is much more important. If you are getting killed first, that’s to be expected for good timing. Your timing will naturally tighten and your time to kill will go down without feeling rushed, out of control, or unclear.
I’m soooo happy!!!
I’m starting to “feel out” aiming just like I feel out drawings, dance and sales processes.
Here are the main takeways:
- The main goal of practice sound is able to “Feel Out” and play with the mouse to crosshair connection, how to smoothly track, strafe your crosshair while moving, and shooting moving things. Play around with it, feel it out.
- The Miyagi Do method is the main method you use to practice. However, you don’t just feel out the movement. You also feel out the timing. This is key.
- I tend to rush and even if I get a kill, it doesn’t feel natural, in control, and comfortable. Dying is always preferable to bad timing. Since timing will get tighter, spamming will make sure you never improve.
- The next things I need to feel out are:
- Gun spray control
- Gamesense
- watching the minimap
- understanding timing
- guessing what they will do next
- Isolating 1v1s, only peeking as much as needed
- Switching between primary and sidearms
- Movement
- How to jiggle and peek safety
- How to get on top of things
- When to pull out your knife
- Agent movement abilities
- Ability usage
- Lineups
- Timing and combos
I’m extremely confident that this method will NOT ONLY make you a monster after warming up, but every warmup will make you internally better at aiming (to the point that you will need to warm up less and less to have insane aim).
Profit in Peace 7: Day Three
I didn’t do the powermoves yesterday. Dunno how I’m already so burned out.
Dunno how to find my power or center again.
This is very interesting for me, like the logistics portion for me.
Thoughts and questions today:
- Alibaba is not a marketplace, its a directory of manufacturers
- You can send them an RFQ and they can produce your product
- Certification used to make something eco friendly
- Click hearts on suppliers that look good > Favorites > Select all > Contact Supplier

- High quality images
- Talk about benefits not features
- Use canva for images

- Turn off on keywords that are not delivering, put more money into the keywords that are delivering
- 20-30 per hour for sourcing agent
- about 400 for each project
Profit in Peace 21: A Break
Today is my first break from work in what seems like forever. I have a couple of things planned for the break, hanging out with family, spending some time gaming, and hopefully sneaking in a few calls with my girlfriend.
I also want to spend some significant time on my Instagram and business.
I’ve been thinking a lot about boundaries and how to let go of taking responsibility for other emotions, and I’ve been thinking again on this idea of believing in everyone’s power over themselves.
I feel that when you feel that people don’t have the resiliency to handle situations, or the ability to overcome situations, or at the very least, learn from them, that is when you start to take responsibility for their emotions. How could you not, if you have the ability to handle your emotions, but they are not able to handle theirs? Sometimes, you need to just trust in the process. If they need to complain, get hurt, work through their feelings, something you need to trust in their process.
Valorant 15: Reframe
I’ve been doing my Valorant challenge for about four months now and I haven’t seen much progress.
I think there are a couple of changes that needs to happen.
- I need to be kinder to myself. I don’t have much time for gaming and this is my very first FPS game. I have already improved by quite a lot in the time given.
- I need to be a lot more focused on learning and make the learning less effort. I will try to play only one ranked game every day on my main and VOD review that.
- I need to focus the rest of my time with having fun with Valorant. Creating more motivation is important.
- I am going to get more outside help, will get more people to review my gameplay with me.
I am going to make a list of things I actually like doing on Valorant:
- Trying new agents
- Playing on my smurfs with ridiculous challenges:
- A specific gun (sheriff, marshall etc.)
- Play only with guns from ground, never buy
- Rushing in as quickly as possible
- Deathmatch can be fun
- More aggression in general
Valorant – Inner Game
The most interesting part of these videos is the last part of the second video, where they talk about inner game.
What I find interesting about inner game is the idea that mentally telling yourself to do something won’t work, but noticing will make your mind automatically make the change. This is the essence of connection theory and it is so interesting that psychologists have studied it.
Valorant 35: Breach Fracture
Thoughts:
- Can flash high on B
- Stun choke in A is common
- You can stun from far away