The most interesting part of these videos is the last part of the second video, where they talk about inner game.
What I find interesting about inner game is the idea that mentally telling yourself to do something won’t work, but noticing will make your mind automatically make the change. This is the essence of connection theory and it is so interesting that psychologists have studied it.
I’ve been traveling for the past two weeks and haven’t been able to play any Valorant, but today I was thinking about some of the things I wanna try.
I saw this amazing video by scream (a professional EU valorant player known for his aim).
Some major takeaways:
Warm up wrists
Practice jett knives in practice range
Practice not only one tapping but also burst spraying
Should take longer with Vandal, spray burst with phantom
Crosshair placement is key for getting kills, be ready for a wide swing or a small jiggle depending on the situation
Always look to play off of your team, solo carrying is VERY hard even for pros, Valorant is a combo game
Other things I’ve been thinking to try:
I need to get used to all sorts of movement, play around with it like I do with dance
I should aim with movement a lot more
In general, I feel like I need to apply what I learned from dance – keep feeling out the things that feel uncomfortable. Try different ways to do the same thing. Look for something that feels good. Understand my body as well as just the ingame mechanics.
Me struggling until I figure out this simple trick.
I recently figured out a really helpful technique for my aim. I do aim practice every single day but I have some day where none of my aim seems to translate over to games. I usually start to get angry and frustrated and this causes my aim to get even worse.
I tried many things this time to get a better aim, but nothing worked.
And then I had the last game, in which I actually did really really well, even though the enemy team was no slouch. I only changed one thing.
I kept my wrist and arm very very loose, using my movement keys to move the crosshair around, but also ready to tense my wrist and arm and flick at any moment. This for some reason, unlocked better movement and aim.
Also, I used phantom which seemed to reward more strafing and close range battles.
So today, my girlfriend and I were discussing how to make better decisions in Valorant and it made me think that we are playing low level blunder chess. Blunder chess at 200-800 elo is simply playing chess with these main ideas:
Check for blunders (hanging queen, bishop, knight or rook)
Check for checks on king
Look only one move ahead
If no clear threats, work on positioning
The idea behind blunder chess is simply that people at low elo will make a lot of mistakes and you can simple wait for them to make a mistake.
I strongly believe my elo (below diamond) that “blunder chess” is highly effective since a lot of simple mistakes are made.
I wonder if I can do the same simple ideas in Valorant where I don’t strategize too much, but check for very simple positioning and big mistakes:
I’m back from two weeks of traveling and I finally tried it. Movement-based aiming.
It was quite a challenge let me tell you!
Game 1-3: Competitive Games on My Smurf (Comps)
Comp 1: Horrible, terrible no good very bad game. Practiced clutching since the Cypher was completely being annoying, toxic, and throwing (trying to sabotage our team). Was fuming by the end.
Comp 2: Much better team, still missing everything and being horrible.
Comp 3: Finally got a nice team and was able to focus on movement-based aiming.
Comp 4: Bad aiming. Focused on Sova utility. Hit someone with the ult using pure gamesense.
Main Takeaways
I need to follow my previous concept of feeling out the unknown parts of aiming in a controlled setting (deathmatch or shooting range)
I’m much worse than before break, probably Bronze 1-2 level.
Game 1-3: Deathmatch Practice (DM)
DM 1: After practicing in the range, I realize that moving only the movement keys to aim is too hard. I need to do a little micro-adjusting with my mouse. I feel like I need to be looser about my mouse movement, when I intuitively move it in the opposite of my movement, I get some nasty headshots. Mostly I get destroyed.
DM 2: Still getting destroyed. I start to understand that movement-based aiming is basically what the Miyagi Do method is teaching.
DM 3: I realized that I need to make sure it’s not just about the movement and feeling that out. Aiming is about TIMING. I spend the entire deathmatch feeling out timing and it starts to be more clear. I am successfully about to “feel out” the aiming on a deep intuitive level like art or dance.
Main Takeaways
I need to constantly move. Movement is something I will also need to practice getting a feeling for.
The movement of the crosshair should be with movement, smooth and intuitive.
You need to feel the mouse-hand connection, your posture, and your sensitivity. Shift to what feels good, shift to what feels clear and controlled.
Timing is absolutely key. Dying is not a problem. Waiting for the right moment is much more important. If you are getting killed first, that’s to be expected for good timing. Your timing will naturally tighten and your time to kill will go down without feeling rushed, out of control, or unclear.
I’m soooo happy!!!
I’m starting to “feel out” aiming just like I feel out drawings, dance and sales processes.
Here are the main takeways:
The main goal of practice sound is able to “Feel Out” and play with the mouse to crosshair connection, how to smoothly track, strafe your crosshair while moving, and shooting moving things. Play around with it, feel it out.
The Miyagi Do method is the main method you use to practice. However, you don’t just feel out the movement. You also feel out the timing.This is key.
I tend to rush and even if I get a kill, it doesn’t feel natural, in control, and comfortable. Dying is always preferable to bad timing. Since timing will get tighter, spamming will make sure you never improve.
The next things I need to feel out are:
Gun spray control
Gamesense
watching the minimap
understanding timing
guessing what they will do next
Isolating 1v1s, only peeking as much as needed
Switching between primary and sidearms
Movement
How to jiggle and peek safety
How to get on top of things
When to pull out your knife
Agent movement abilities
Ability usage
Lineups
Timing and combos
I’m extremely confident that this method will NOT ONLY make you a monster after warming up, but every warmup will make you internally better at aiming (to the point that you will need to warm up less and less to have insane aim).
So something that I’ve been sort of obsessed with recently is how to face your problems head-on. In so many areas of my life, I struggle to do that. In my professional career, tasks that stress me out send me to my couch with my phone. When I don’t know what to say to my mom and my dad, I immediately turn on my audiobook, eager to dull the pain in my chest. When I am feeling stressed about a fight in Valorant, I rush and try to ignore the mounting feelings of anxiety.
I would really like to find a way to flip the script because it is so rewarding. When I do a task that I worry about, I feel energized, and not tired from work. When I focus on my feelings of anxiety in Valorant, I become much more aware of what my intuition is telling me, that I need to slow down and play the situation very carefully.
I think this is a really interesting concept. I want to make a bit of an amendment. In the video they talk about trying to get better problems, that being able to have money problems when you are rich vs money problems when you are poor is much better (where you invest, vs how to survive). But I kind of disagree. The problem of survival is ultimately a much more rewarding problem for me than where to invest.
I do think that this is a powerful idea, and a way to reframe problems. My thoughts are as follows:
Avoiding problems comes from the fear of failure
We can address this by embracing failure
But we don’t want to just fail at anything…this is where choosing your problems come in
Instead of failing at a random problem, embrace failing and learning from a meaningful problem
Ex: I am afraid I don’t know how to respond to my parents
The meaningful problem here is to learn to create a bond with my parents while standing strong in my own life and boundaries
Accept failure and believe in my ability to learn from a failure at this problem
Essentially, turn every problem into a challenge
Another example: I don’t know what to do next in my demo build and it’s overwhelming and a lot of work
The meaningful problem here is finding how to be efficient at my job, and to work as a team without people pleasing to my own detriment (creating boundaries)
Accept failure at this and my ability to learn from that failure
It’s not Miyagi do the method. It’s not movement-based aiming. Its not feeling out the timing. It’s not the last bullet method.
It’s a combination of EVERYTHING I’ve learned into a more simple mindset – catch them on your crosshair.
This method works if you are lagging, on low FPS, can’t hear anything and have a bad mental state.
Believe me, last night I was playing on my laptop with low FPS (sub 60) and terrible audio (laptop speakers) and not the best mental (unhappy, nervous and angry) and I still used it to drop tons of headshots.
I outlined the mentality in my earlier post about the “last bullet” exersise, but I’ll break it down again.
Start out by holding a tight angle, and waiting for them to walk into your crosshair
Get the feeling of “catching them” like you would catch a ball, adapt to their movement naturally, and try to click when you catch them on your crosshair
After you feel comfortable with that, try to “catch” people while pushing them aggressively, this requires you to intuitively feel where they might be before swinging. Don’t swing until you are ready. This is an intuitive way to “pre-aim” as we like to say.
When you are warmed up, go into a real match. Go on intuition on whether it is easier to catch them walking into your crosshair or if you need to catch them while peeking out at them. There is usually an option that helps you isolate more kills.
I’ve been traveling for the past two weeks and haven’t been able to play any Valorant, but today I was thinking about some of the things I wanna try.
I saw this amazing video by scream (a professional EU valorant player known for his aim).
Some major takeaways:
Warm up wrists
Practice jett knives in practice range
Practice not only one tapping but also burst spraying
Should take longer with Vandal, spray burst with phantom
Crosshair placement is key for getting kills, be ready for a wide swing or a small jiggle depending on the situation
Always look to play off of your team, solo carrying is VERY hard even for pros, Valorant is a combo game
Other things I’ve been thinking to try:
I need to get used to all sorts of movement, play around with it like I do with dance
I should aim with movement a lot more
In general, I feel like I need to apply what I learned from dance – keep feeling out the things that feel uncomfortable. Try different ways to do the same thing. Look for something that feels good. Understand my body as well as just the ingame mechanics.
Me struggling until I figure out this simple trick.
I recently figured out a really helpful technique for my aim. I do aim practice every single day but I have some day where none of my aim seems to translate over to games. I usually start to get angry and frustrated and this causes my aim to get even worse.
I tried many things this time to get a better aim, but nothing worked.
And then I had the last game, in which I actually did really really well, even though the enemy team was no slouch. I only changed one thing.
I kept my wrist and arm very very loose, using my movement keys to move the crosshair around, but also ready to tense my wrist and arm and flick at any moment. This for some reason, unlocked better movement and aim.
Also, I used phantom which seemed to reward more strafing and close range battles.
So today, my girlfriend and I were discussing how to make better decisions in Valorant and it made me think that we are playing low level blunder chess. Blunder chess at 200-800 elo is simply playing chess with these main ideas:
Check for blunders (hanging queen, bishop, knight or rook)
Check for checks on king
Look only one move ahead
If no clear threats, work on positioning
The idea behind blunder chess is simply that people at low elo will make a lot of mistakes and you can simple wait for them to make a mistake.
I strongly believe my elo (below diamond) that “blunder chess” is highly effective since a lot of simple mistakes are made.
I wonder if I can do the same simple ideas in Valorant where I don’t strategize too much, but check for very simple positioning and big mistakes:
I’m back from two weeks of traveling and I finally tried it. Movement-based aiming.
It was quite a challenge let me tell you!
Game 1-3: Competitive Games on My Smurf (Comps)
Comp 1: Horrible, terrible no good very bad game. Practiced clutching since the Cypher was completely being annoying, toxic, and throwing (trying to sabotage our team). Was fuming by the end.
Comp 2: Much better team, still missing everything and being horrible.
Comp 3: Finally got a nice team and was able to focus on movement-based aiming.
Comp 4: Bad aiming. Focused on Sova utility. Hit someone with the ult using pure gamesense.
Main Takeaways
I need to follow my previous concept of feeling out the unknown parts of aiming in a controlled setting (deathmatch or shooting range)
I’m much worse than before break, probably Bronze 1-2 level.
Game 1-3: Deathmatch Practice (DM)
DM 1: After practicing in the range, I realize that moving only the movement keys to aim is too hard. I need to do a little micro-adjusting with my mouse. I feel like I need to be looser about my mouse movement, when I intuitively move it in the opposite of my movement, I get some nasty headshots. Mostly I get destroyed.
DM 2: Still getting destroyed. I start to understand that movement-based aiming is basically what the Miyagi Do method is teaching.
DM 3: I realized that I need to make sure it’s not just about the movement and feeling that out. Aiming is about TIMING. I spend the entire deathmatch feeling out timing and it starts to be more clear. I am successfully about to “feel out” the aiming on a deep intuitive level like art or dance.
Main Takeaways
I need to constantly move. Movement is something I will also need to practice getting a feeling for.
The movement of the crosshair should be with movement, smooth and intuitive.
You need to feel the mouse-hand connection, your posture, and your sensitivity. Shift to what feels good, shift to what feels clear and controlled.
Timing is absolutely key. Dying is not a problem. Waiting for the right moment is much more important. If you are getting killed first, that’s to be expected for good timing. Your timing will naturally tighten and your time to kill will go down without feeling rushed, out of control, or unclear.
I’m soooo happy!!!
I’m starting to “feel out” aiming just like I feel out drawings, dance and sales processes.
Here are the main takeways:
The main goal of practice sound is able to “Feel Out” and play with the mouse to crosshair connection, how to smoothly track, strafe your crosshair while moving, and shooting moving things. Play around with it, feel it out.
The Miyagi Do method is the main method you use to practice. However, you don’t just feel out the movement. You also feel out the timing.This is key.
I tend to rush and even if I get a kill, it doesn’t feel natural, in control, and comfortable. Dying is always preferable to bad timing. Since timing will get tighter, spamming will make sure you never improve.
The next things I need to feel out are:
Gun spray control
Gamesense
watching the minimap
understanding timing
guessing what they will do next
Isolating 1v1s, only peeking as much as needed
Switching between primary and sidearms
Movement
How to jiggle and peek safety
How to get on top of things
When to pull out your knife
Agent movement abilities
Ability usage
Lineups
Timing and combos
I’m extremely confident that this method will NOT ONLY make you a monster after warming up, but every warmup will make you internally better at aiming (to the point that you will need to warm up less and less to have insane aim).
So something that I’ve been sort of obsessed with recently is how to face your problems head-on. In so many areas of my life, I struggle to do that. In my professional career, tasks that stress me out send me to my couch with my phone. When I don’t know what to say to my mom and my dad, I immediately turn on my audiobook, eager to dull the pain in my chest. When I am feeling stressed about a fight in Valorant, I rush and try to ignore the mounting feelings of anxiety.
I would really like to find a way to flip the script because it is so rewarding. When I do a task that I worry about, I feel energized, and not tired from work. When I focus on my feelings of anxiety in Valorant, I become much more aware of what my intuition is telling me, that I need to slow down and play the situation very carefully.
I think this is a really interesting concept. I want to make a bit of an amendment. In the video they talk about trying to get better problems, that being able to have money problems when you are rich vs money problems when you are poor is much better (where you invest, vs how to survive). But I kind of disagree. The problem of survival is ultimately a much more rewarding problem for me than where to invest.
I do think that this is a powerful idea, and a way to reframe problems. My thoughts are as follows:
Avoiding problems comes from the fear of failure
We can address this by embracing failure
But we don’t want to just fail at anything…this is where choosing your problems come in
Instead of failing at a random problem, embrace failing and learning from a meaningful problem
Ex: I am afraid I don’t know how to respond to my parents
The meaningful problem here is to learn to create a bond with my parents while standing strong in my own life and boundaries
Accept failure and believe in my ability to learn from a failure at this problem
Essentially, turn every problem into a challenge
Another example: I don’t know what to do next in my demo build and it’s overwhelming and a lot of work
The meaningful problem here is finding how to be efficient at my job, and to work as a team without people pleasing to my own detriment (creating boundaries)
Accept failure at this and my ability to learn from that failure
It’s not Miyagi do the method. It’s not movement-based aiming. Its not feeling out the timing. It’s not the last bullet method.
It’s a combination of EVERYTHING I’ve learned into a more simple mindset – catch them on your crosshair.
This method works if you are lagging, on low FPS, can’t hear anything and have a bad mental state.
Believe me, last night I was playing on my laptop with low FPS (sub 60) and terrible audio (laptop speakers) and not the best mental (unhappy, nervous and angry) and I still used it to drop tons of headshots.
I outlined the mentality in my earlier post about the “last bullet” exersise, but I’ll break it down again.
Start out by holding a tight angle, and waiting for them to walk into your crosshair
Get the feeling of “catching them” like you would catch a ball, adapt to their movement naturally, and try to click when you catch them on your crosshair
After you feel comfortable with that, try to “catch” people while pushing them aggressively, this requires you to intuitively feel where they might be before swinging. Don’t swing until you are ready. This is an intuitive way to “pre-aim” as we like to say.
When you are warmed up, go into a real match. Go on intuition on whether it is easier to catch them walking into your crosshair or if you need to catch them while peeking out at them. There is usually an option that helps you isolate more kills.
I’ve been traveling for the past two weeks and haven’t been able to play any Valorant, but today I was thinking about some of the things I wanna try.
I saw this amazing video by scream (a professional EU valorant player known for his aim).
Some major takeaways:
Warm up wrists
Practice jett knives in practice range
Practice not only one tapping but also burst spraying
Should take longer with Vandal, spray burst with phantom
Crosshair placement is key for getting kills, be ready for a wide swing or a small jiggle depending on the situation
Always look to play off of your team, solo carrying is VERY hard even for pros, Valorant is a combo game
Other things I’ve been thinking to try:
I need to get used to all sorts of movement, play around with it like I do with dance
I should aim with movement a lot more
In general, I feel like I need to apply what I learned from dance – keep feeling out the things that feel uncomfortable. Try different ways to do the same thing. Look for something that feels good. Understand my body as well as just the ingame mechanics.
Me struggling until I figure out this simple trick.
I recently figured out a really helpful technique for my aim. I do aim practice every single day but I have some day where none of my aim seems to translate over to games. I usually start to get angry and frustrated and this causes my aim to get even worse.
I tried many things this time to get a better aim, but nothing worked.
And then I had the last game, in which I actually did really really well, even though the enemy team was no slouch. I only changed one thing.
I kept my wrist and arm very very loose, using my movement keys to move the crosshair around, but also ready to tense my wrist and arm and flick at any moment. This for some reason, unlocked better movement and aim.
Also, I used phantom which seemed to reward more strafing and close range battles.
So today, my girlfriend and I were discussing how to make better decisions in Valorant and it made me think that we are playing low level blunder chess. Blunder chess at 200-800 elo is simply playing chess with these main ideas:
Check for blunders (hanging queen, bishop, knight or rook)
Check for checks on king
Look only one move ahead
If no clear threats, work on positioning
The idea behind blunder chess is simply that people at low elo will make a lot of mistakes and you can simple wait for them to make a mistake.
I strongly believe my elo (below diamond) that “blunder chess” is highly effective since a lot of simple mistakes are made.
I wonder if I can do the same simple ideas in Valorant where I don’t strategize too much, but check for very simple positioning and big mistakes:
I’m back from two weeks of traveling and I finally tried it. Movement-based aiming.
It was quite a challenge let me tell you!
Game 1-3: Competitive Games on My Smurf (Comps)
Comp 1: Horrible, terrible no good very bad game. Practiced clutching since the Cypher was completely being annoying, toxic, and throwing (trying to sabotage our team). Was fuming by the end.
Comp 2: Much better team, still missing everything and being horrible.
Comp 3: Finally got a nice team and was able to focus on movement-based aiming.
Comp 4: Bad aiming. Focused on Sova utility. Hit someone with the ult using pure gamesense.
Main Takeaways
I need to follow my previous concept of feeling out the unknown parts of aiming in a controlled setting (deathmatch or shooting range)
I’m much worse than before break, probably Bronze 1-2 level.
Game 1-3: Deathmatch Practice (DM)
DM 1: After practicing in the range, I realize that moving only the movement keys to aim is too hard. I need to do a little micro-adjusting with my mouse. I feel like I need to be looser about my mouse movement, when I intuitively move it in the opposite of my movement, I get some nasty headshots. Mostly I get destroyed.
DM 2: Still getting destroyed. I start to understand that movement-based aiming is basically what the Miyagi Do method is teaching.
DM 3: I realized that I need to make sure it’s not just about the movement and feeling that out. Aiming is about TIMING. I spend the entire deathmatch feeling out timing and it starts to be more clear. I am successfully about to “feel out” the aiming on a deep intuitive level like art or dance.
Main Takeaways
I need to constantly move. Movement is something I will also need to practice getting a feeling for.
The movement of the crosshair should be with movement, smooth and intuitive.
You need to feel the mouse-hand connection, your posture, and your sensitivity. Shift to what feels good, shift to what feels clear and controlled.
Timing is absolutely key. Dying is not a problem. Waiting for the right moment is much more important. If you are getting killed first, that’s to be expected for good timing. Your timing will naturally tighten and your time to kill will go down without feeling rushed, out of control, or unclear.
I’m soooo happy!!!
I’m starting to “feel out” aiming just like I feel out drawings, dance and sales processes.
Here are the main takeways:
The main goal of practice sound is able to “Feel Out” and play with the mouse to crosshair connection, how to smoothly track, strafe your crosshair while moving, and shooting moving things. Play around with it, feel it out.
The Miyagi Do method is the main method you use to practice. However, you don’t just feel out the movement. You also feel out the timing.This is key.
I tend to rush and even if I get a kill, it doesn’t feel natural, in control, and comfortable. Dying is always preferable to bad timing. Since timing will get tighter, spamming will make sure you never improve.
The next things I need to feel out are:
Gun spray control
Gamesense
watching the minimap
understanding timing
guessing what they will do next
Isolating 1v1s, only peeking as much as needed
Switching between primary and sidearms
Movement
How to jiggle and peek safety
How to get on top of things
When to pull out your knife
Agent movement abilities
Ability usage
Lineups
Timing and combos
I’m extremely confident that this method will NOT ONLY make you a monster after warming up, but every warmup will make you internally better at aiming (to the point that you will need to warm up less and less to have insane aim).
So something that I’ve been sort of obsessed with recently is how to face your problems head-on. In so many areas of my life, I struggle to do that. In my professional career, tasks that stress me out send me to my couch with my phone. When I don’t know what to say to my mom and my dad, I immediately turn on my audiobook, eager to dull the pain in my chest. When I am feeling stressed about a fight in Valorant, I rush and try to ignore the mounting feelings of anxiety.
I would really like to find a way to flip the script because it is so rewarding. When I do a task that I worry about, I feel energized, and not tired from work. When I focus on my feelings of anxiety in Valorant, I become much more aware of what my intuition is telling me, that I need to slow down and play the situation very carefully.
I think this is a really interesting concept. I want to make a bit of an amendment. In the video they talk about trying to get better problems, that being able to have money problems when you are rich vs money problems when you are poor is much better (where you invest, vs how to survive). But I kind of disagree. The problem of survival is ultimately a much more rewarding problem for me than where to invest.
I do think that this is a powerful idea, and a way to reframe problems. My thoughts are as follows:
Avoiding problems comes from the fear of failure
We can address this by embracing failure
But we don’t want to just fail at anything…this is where choosing your problems come in
Instead of failing at a random problem, embrace failing and learning from a meaningful problem
Ex: I am afraid I don’t know how to respond to my parents
The meaningful problem here is to learn to create a bond with my parents while standing strong in my own life and boundaries
Accept failure and believe in my ability to learn from a failure at this problem
Essentially, turn every problem into a challenge
Another example: I don’t know what to do next in my demo build and it’s overwhelming and a lot of work
The meaningful problem here is finding how to be efficient at my job, and to work as a team without people pleasing to my own detriment (creating boundaries)
Accept failure at this and my ability to learn from that failure
It’s not Miyagi do the method. It’s not movement-based aiming. Its not feeling out the timing. It’s not the last bullet method.
It’s a combination of EVERYTHING I’ve learned into a more simple mindset – catch them on your crosshair.
This method works if you are lagging, on low FPS, can’t hear anything and have a bad mental state.
Believe me, last night I was playing on my laptop with low FPS (sub 60) and terrible audio (laptop speakers) and not the best mental (unhappy, nervous and angry) and I still used it to drop tons of headshots.
I outlined the mentality in my earlier post about the “last bullet” exersise, but I’ll break it down again.
Start out by holding a tight angle, and waiting for them to walk into your crosshair
Get the feeling of “catching them” like you would catch a ball, adapt to their movement naturally, and try to click when you catch them on your crosshair
After you feel comfortable with that, try to “catch” people while pushing them aggressively, this requires you to intuitively feel where they might be before swinging. Don’t swing until you are ready. This is an intuitive way to “pre-aim” as we like to say.
When you are warmed up, go into a real match. Go on intuition on whether it is easier to catch them walking into your crosshair or if you need to catch them while peeking out at them. There is usually an option that helps you isolate more kills.