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Valorant Challenge 1: Spike Rush Cypher
Today I didn’t have the time or the pc to play competitively. I played a couple of spike rush games as cypher.
Impressions:
- Hot damn it’s hard to play cypher. So much to put down in so little time. The cages are HARD to use as well.
- I don’t know if playing different agents will help me play. Maybe I should just refine my mains.
- I think agents like cypher play around their utility (they almost never peek unless they have to). I wonder if I should do that more with all agents (play around flash and grenades, shockdarts and mollys)
- Makes me think flashes are waay worse at getting info. It’s all or nothing. The timing needs to be right and you need to be able to push with your team to gain ground rather than flashing randomly.
- To counter a cypher I need to guess where the camera is and shoot it out. Requires knowledge of common cam spots. Dunno how I will get that knowledge without watching tons of videos. Poopers.
- Cage + wires can be OP since wires reveal and cage block their vision.
- You need to be f*cking fast on the camera or they will shoot it out.
- Crouch and shoot wires head level to get wires you cannot jump or crouch over or under.
I feel like my posture was pretty terrible after the practice. My left shoulder blade was hurting and my stomach was clenched.
I need to work on processing the emotions better and feeling my body more (using the sensual feeling technique I will discuss later). I will also need to work on posture exercises way more. After working my body for about 20 minutes with shaking, stretching, and posture exercises, my should mostly doesn’t hurt anymore and my digestion feels much better.
Valorant 6: Feeling Out Aiming
I realized something today. While deathmatch and the practice range are a time to focus on hand-mouse-crosshair connection (basically pure aim), that doesn’t work in competitive game practice.
When I practice Valorant in a comp game, I should be feeling out everything including game sense, movement, and ability usage. See, aim in a real game only matters if the other aspects are set up correctly. It matters which agent you play. It matters how your enter, what your ability usage and game sense tell you. I was able to get so many more headshots when I was starting feeling out the entire game not just my aim.
The one area I realized I need the most practice with is game sense – feeling out where the enemies are hiding and being ready for multiple to peak out at once. I either don’t check corners, keep my crosshair super low or lower my guard after killing just one enemy.
I was able to ace with just game sense, ability usage and a little aim.
In the clutch clip, the one area I can clearly see room for improvement is the use of my ult. It was good for the first shot, but the next two shots should have been very intentionally trying to clear out the enemy hiding spots.
Also, in the clip below for the last round, I can see my decision-making skills need work.
- I need to do something with phoenix and reyna inevitably who were going to rush me. I also had my ult.
- I could have jiggled the wall, then try to make my way to long.
- I could have dodged the phoenix flash by hiding in the corner and facing the left.
- Or I could have peeked hard and try to make my way to long.
Here are the full game clips.
Play Valorant Like A Pro
I feel compelled to do another Valorant challenge, and I feel this video is the most excellent way to learn how to treat Valorant like a pro:
Valorant 12: The Movement Gun
I realized recently that having really insane movement is better for certain types of guns. Specifically the phantom.
I tested this theory today, by playing phantom and I think the results speak for themselves.
A couple of notes:
- The Vandal will require a different mindset to play (the catch them on the crosshair, holding angles type of mindest)
- Movement is really good but need to peek tighter angles still
Overall, I need to pick the weapon best suiting my mood and the map. Vandal for slower smoother headshots, phantom for more energetic aggressive plays.
Valorant 25: Blunder Chess
So today, my girlfriend and I were discussing how to make better decisions in Valorant and it made me think that we are playing low level blunder chess. Blunder chess at 200-800 elo is simply playing chess with these main ideas:
- Check for blunders (hanging queen, bishop, knight or rook)
- Check for checks on king
- Look only one move ahead
- If no clear threats, work on positioning
The idea behind blunder chess is simply that people at low elo will make a lot of mistakes and you can simple wait for them to make a mistake.
I strongly believe my elo (below diamond) that “blunder chess” is highly effective since a lot of simple mistakes are made.
I wonder if I can do the same simple ideas in Valorant where I don’t strategize too much, but check for very simple positioning and big mistakes:
- If I pull my util or knife out, can I be shot?
- Am I under time pressure?
- Positional advantage:
- Taking space or map control
- In order of lowest to highest risk
- Utility/teammates
- Shoulder peak
- Jump peak
- Jiggle peak
- Wide swing
- In order of lowest to highest risk
- Defending map control
- In order of lowest to highest risk
- Utility/teammates
- Hold and fall off method
- Spraying
- Jiggle peak
- In order of lowest to highest risk
- Taking space or map control
- Treat teammates as utility
Valorant 41: Editing the Trifecta
I still believe in the same idea of focusing on fewer things but I’ve made a few adjustments.
First, I increased my sens to .37 on 400 dpi in order to make it easier to hit flicks.
Then I focus on two things:
- Clearing angles like I’m attached to a dolly wheels and slide into the peek
- Stopping only when I am on someone’s head
- Crouching if I don’t hit my shot
Similar concept to: combination of crosshair placement and strafing