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Valorant 5: Trying to Do Movement Based Aiming
I’m back from two weeks of traveling and I finally tried it. Movement-based aiming.
It was quite a challenge let me tell you!
Game 1-3: Competitive Games on My Smurf (Comps)
Comp 1: Horrible, terrible no good very bad game. Practiced clutching since the Cypher was completely being annoying, toxic, and throwing (trying to sabotage our team). Was fuming by the end.
Comp 2: Much better team, still missing everything and being horrible.
Comp 3: Finally got a nice team and was able to focus on movement-based aiming.
Comp 4: Bad aiming. Focused on Sova utility. Hit someone with the ult using pure gamesense.
Main Takeaways
- I need to follow my previous concept of feeling out the unknown parts of aiming in a controlled setting (deathmatch or shooting range)
- I’m much worse than before break, probably Bronze 1-2 level.
Game 1-3: Deathmatch Practice (DM)
DM 1: After practicing in the range, I realize that moving only the movement keys to aim is too hard. I need to do a little micro-adjusting with my mouse. I feel like I need to be looser about my mouse movement, when I intuitively move it in the opposite of my movement, I get some nasty headshots. Mostly I get destroyed.
DM 2: Still getting destroyed. I start to understand that movement-based aiming is basically what the Miyagi Do method is teaching.
DM 3: I realized that I need to make sure it’s not just about the movement and feeling that out. Aiming is about TIMING. I spend the entire deathmatch feeling out timing and it starts to be more clear. I am successfully about to “feel out” the aiming on a deep intuitive level like art or dance.
Main Takeaways
- I need to constantly move. Movement is something I will also need to practice getting a feeling for.
- The movement of the crosshair should be with movement, smooth and intuitive.
- You need to feel the mouse-hand connection, your posture, and your sensitivity. Shift to what feels good, shift to what feels clear and controlled.
- Timing is absolutely key. Dying is not a problem. Waiting for the right moment is much more important. If you are getting killed first, that’s to be expected for good timing. Your timing will naturally tighten and your time to kill will go down without feeling rushed, out of control, or unclear.
I’m soooo happy!!!
I’m starting to “feel out” aiming just like I feel out drawings, dance and sales processes.
Here are the main takeways:
- The main goal of practice sound is able to “Feel Out” and play with the mouse to crosshair connection, how to smoothly track, strafe your crosshair while moving, and shooting moving things. Play around with it, feel it out.
- The Miyagi Do method is the main method you use to practice. However, you don’t just feel out the movement. You also feel out the timing. This is key.
- I tend to rush and even if I get a kill, it doesn’t feel natural, in control, and comfortable. Dying is always preferable to bad timing. Since timing will get tighter, spamming will make sure you never improve.
- The next things I need to feel out are:
- Gun spray control
- Gamesense
- watching the minimap
- understanding timing
- guessing what they will do next
- Isolating 1v1s, only peeking as much as needed
- Switching between primary and sidearms
- Movement
- How to jiggle and peek safety
- How to get on top of things
- When to pull out your knife
- Agent movement abilities
- Ability usage
- Lineups
- Timing and combos
I’m extremely confident that this method will NOT ONLY make you a monster after warming up, but every warmup will make you internally better at aiming (to the point that you will need to warm up less and less to have insane aim).
Valorant 27: Confidence
I’ve been thinking more about confidence in Valorant and it actually made me think a lot more about what makes confidence. I originally was interested in how to multitask because I thought that was what would make me stronger in Valorant, but I wasn’t able to find any useful information on it.
I ended up searching multitasking in sports, and I was specifically in interested in the basketball videos when they talked about confidence.
The first video was this:
Ideas:
- Confidence is not about positive or negative thinking
- There are two ways of thinking
- Logically and analytically
- Intuitively
- Confidence is about trusting the second type of thinking
- Timing cannot be thought
Ideas:
- People often rely on outside sources of confidence
- Success
- External Validation
- Comparing ourselves with others
- These outside sources of validation are not reliable
- Confidence comes from being able to trust yourself
- Trustworthiness is from people who follow a code
- Ex: Warrior code “no man left behind” (inspires confidence in your unit because other people won’t leave you behind)
- Ex: Courage over success, valuing courage over failure or success validation
- Code must be specific and have specific actions you take to fulfill it
- Mantras can be helpful
So as they say in the video to do, I am writing down the things I use for confidence in Valorant:
- Success – high KDA, increasing elo
- Comparison – high KDA compared to others, higher rank
- Knowledge and practice – learning techniques and practicing them
- Performance – being able to predict moves, hitting my shots
What I admire in other players:
- Clarity in thinking
- Creative plays
- Fast reactions
- Precise mechanics
- Boldness/confidence
I’ll take each of these a step further to draft out my code. I’m going to see if I can break down what I make each of these things mean:
- I make success mean that I’m smart that I’m special
- I make comparison mean that I’m special, that I’m a valuable or worthy person
- I make knowledge and practice mean I’m smart and that I deserve to be heard
- I make performance mean that I’m special and I’m capable
For the second list:
- I make clarity mean that someone is smart
- I make creativity mean intelligence, specialness, worthy of love and admiration
- I make fast reactions means someone is attractive
- Precise mechanics I make it mean someone is capable, valuable and worth a lot
- Boldness and confidence I make it mean someone is valuable and special
To think about it further my code might need to address:
- Inner value – what is valuable about myself
- Inner specialness – what do I think is special about myself
- Inner love and admiration – what do I love and admire about myself
- Inner capability – what makes myself capable
I don’t really know what my code can be but one aspect that keeps coming up for all of these things are valuing feelings and focusing on radical permission.
Those are two things that I feel make me unique, I value myself and are a way to find freedom and give myself love and admiration.
I suppose I can also focus on the challenge in life, the idea of courage or challenge over success is something else that I admire about value about myself. Deep thinking, letting the answer of hard questions come to me as well.
The ways that I could act out this code in Valorant:
- Check in to how I’m feeling
- Vocalize my feelings
- Check in to how others are feeling
- Let the energy carry action
- Let the plan form in my mind
- Create a challenge at the start of every round
Valorant 21: Aim Mechanics
I’ve narrowed down core aiming principals to a couple of things:
- General Aim: Pointing your body toward your target
- Survivability: strafe peeking (strafe out, prediction of enemy location, hit strafe and shoot at the same time as seeing enemy)
- Preaiming: crosshair placement
- Flicking: loose mouse hand + some general aim mechanics
Overall, I think the most important technique is just having the mindset of pointing to your body toward your target (what I’m starting to call general aim since it gets you in the general vicinity of your target). This helps massively with confidence, with holding angles, and with tracking and flicking.
Second most important is probably a combination of a loose mousehand and good crosshair placement as this allows you to hit most targets while also being ready for a flick. This pairs with a strong understanding of how to slice a pie and clear a site.
Finally, some sort of strafing is important as it increases survivability by a lot.
There are a couple more aiming techniques that I feel are significantly less important as they are more niche. These will help you in deathmatch and higher elos but are not part of core aim:
- Strafe shooting: general ability to track and strafe a moving target, paying attention to crosshair
- Spray control: the ability to crouch spray and spray adjust
- Angle holding: predicting how close or wide a peek will be
Strafe shooting is probably the most important as it is good for long range fights as movement based aiming is a lot more effective on those fights.
Spray control is pretty niche to close range gun fights and fighting multiple enemies.
Angle holding is very important but general aim and strafe clearing are more key to holding angles.
Valorant 12: The Movement Gun
I realized recently that having really insane movement is better for certain types of guns. Specifically the phantom.
I tested this theory today, by playing phantom and I think the results speak for themselves.
A couple of notes:
- The Vandal will require a different mindset to play (the catch them on the crosshair, holding angles type of mindest)
- Movement is really good but need to peek tighter angles still
Overall, I need to pick the weapon best suiting my mood and the map. Vandal for slower smoother headshots, phantom for more energetic aggressive plays.
Valorant 43: The End and More
I decided today that I need to close out the Valorant challenge for a couple of reasons:
Firstly, most importantly, the challenge is over! I think it is important to have specific success/end criteria for every challenge because then it gives a distinct goal to focus on and allows for new challenges to take its place. My original goal for Valorant was to get to Plat in a month. It instead took maybe over a year, but there is no doubt that I completed the challenge. I have been solidly in Plat 1 for months now and just recently solo-queued up to Plat 2. Before there was a reason to keep the challenge going because I kept dropping back down to Gold, but now I think this challenge is well and truly finished.
Secondly, I noticed that I started posting shorter and less thought-out posts about Valorant. Since the challenge is essentially over and my goal has been achieved, it has completely lost focus…which is why it is important for old challenges to end and new challenges to start. Since my posts about Valorant have evolved into less focused thoughts along my journey in Valorant, I can remove the label of “challenge” and continue making posts of observations and thoughts in my overall Valorant journey. I will always challenge myself in Valorant and it will continue to be a long-term goal to learn from the game and grow as a player and as a person. I don’t need a challenge to denote that ambition because this entire blog is that ambitious. Challenges are meant to be smaller focused time and goal bound tools and structures.
Finally, I have new challenges I want to focus on. I have my art and creative challenge coming up, my jiujitsu challenge, and my sleep challenge. All of those challenges require time and effort and the less distractions and pressure I have, the easier it will be to complete those challenges. I will almost certainly start a new Valorant challenge in the future and I need to set a precedent for that now by closing out old and dead/completed challenges like cobwebs in the mental attic.
P.S. For old times sake, here are my latest strategies in Valorant that got me to Plat 2.
- Have a purpose/gameplan every round
- Look for multikills, not just killing and running – this gives you awareness even if you end up getting one kill and dipping
- Focus on what mindset works for you
To expand on number 3, the main mindsets I like to use:
- Flicking mindset (good for if you are feeling lots of energy and quite relaxed). Keep your mouse hand loose and imagine flicking on the enemies. Visualize centering all of the enemies on your screen.
- Cart of rails mindset (good for very careful and deliberate clean peeks). Imagine you are sitting in a cart on rails and you want to do a driveby shooting. Your railway car can move left and right but not up or down, and will stop the second your crosshair covers the head of an enemy. Anticipate to see them opposite the direction you peek (moving to the right, anticipate on the left).
- Adjust crosshair mindest (good if your micro adjustments are off). After seeing the enemy, focus on the space between your crosshair and their head and use intuitive movement to close that gap, whether it is strafing or moving the mouse.
So it is goodbye for now for the Valorant challenge, but we will probably be back at some point to compile data about this whole challenge and do a couple of retrospectives.
Valorant Challenge 3: High Elo Play
I played with my brother and his friend who are in Gold 1 and Plat 1 respectively.
I feel that a huge part of the problems I run into in playing Valorant is self doubt.
When I get worried that I am playing with people better than me, instead of learning and adapting, I freeze up and cannot think properly and play worse than I would normally:
- I make bad decisions
- I don’t take time to aim and spray wildly
- I push too fast
One way I’ve handled this is lowering my expectations for myself and my game but this is still an ongoing challenge for me.
I also played with a girl who wasn’t that good at the game on my slow laggy laptop. It was an interesting experience because at first, I did really bad, but I ended up getting so many kills. She wasn’t very good so I felt the people we were matched with were in iron (who I should easily beat) but I found it hard because it’s hard for me to flick onto their head with my laggy laptop. I always find it tough to play on the little f*cker.
Two ways that I adjusted:
- Hold angles, stop pushing so fast
- Make sure I isolate as much as possible. Even if I miss, I might not die if I don’t peek out to 3 or 4 enemies.
I feel like these lessons can pass over to my regular gaming PC.