So something that I’ve been sort of obsessed with recently is how to face your problems head-on. In so many areas of my life, I struggle to do that. In my professional career, tasks that stress me out send me to my couch with my phone. When I don’t know what to say to my mom and my dad, I immediately turn on my audiobook, eager to dull the pain in my chest. When I am feeling stressed about a fight in Valorant, I rush and try to ignore the mounting feelings of anxiety.
I would really like to find a way to flip the script because it is so rewarding. When I do a task that I worry about, I feel energized, and not tired from work. When I focus on my feelings of anxiety in Valorant, I become much more aware of what my intuition is telling me, that I need to slow down and play the situation very carefully.
I think this is a really interesting concept. I want to make a bit of an amendment. In the video they talk about trying to get better problems, that being able to have money problems when you are rich vs money problems when you are poor is much better (where you invest, vs how to survive). But I kind of disagree. The problem of survival is ultimately a much more rewarding problem for me than where to invest.
I do think that this is a powerful idea, and a way to reframe problems. My thoughts are as follows:
Avoiding problems comes from the fear of failure
We can address this by embracing failure
But we don’t want to just fail at anything…this is where choosing your problems come in
Instead of failing at a random problem, embrace failing and learning from a meaningful problem
Ex: I am afraid I don’t know how to respond to my parents
The meaningful problem here is to learn to create a bond with my parents while standing strong in my own life and boundaries
Accept failure and believe in my ability to learn from a failure at this problem
Essentially, turn every problem into a challenge
Another example: I don’t know what to do next in my demo build and it’s overwhelming and a lot of work
The meaningful problem here is finding how to be efficient at my job, and to work as a team without people pleasing to my own detriment (creating boundaries)
Accept failure at this and my ability to learn from that failure
I felt that I nailed aiming mechanics for so many times, I realized that I need to combine a whole bunch of hard skills together.
Firstly, I need to imagine enemies where they might peek out from, until I push ( then imagine where they are holding) and face my body in that direction. This is the baseline mentality (plus some crosshair placement). I talk about it here.
In situations when I am afraid of being out in the open for very long, I will try the strafe clearing for a very tight peek window. I talked about it here.
If I am holding an angle, I should employ the “catching people on my crosshair” mentality that I talk about here.
When flicking close range, I need to go back to trying to face my body towards them.
In long fights, I need to focus on strafing my crosshair to their head, but I don’t know if I have a video showing that.
I suppose one thing I haven’t figure out is crouch spraying, but I’m willing to bet facing them is good too.
Finally, overall, I need to learn to accept death as I talk about here.
I think there are two mindsets in Valorant, aggressive and passive. I still haven’t figured out the right balance between the two, but part of what helps me with that is using the “letting the energy carry the action” mentality I talk about here.
I’ve been killing it on the aim front. In deathmatch, I absolutely own.
I have been working on a new aiming mechanic, what I like to call the strafing clear. First, I went from silver all the way to gold simply off of working on my site clears. A few things I noted:
Practicing in custom matches is extreemly helpful
Way more helpful than DM flicks
Close angles call for very small clears, big angles are for big wide swings
I’ve been trying to pair this with the counter strafing mechanic and I think I figured out something.
Simply by paying attention to which side of the head you expect your crosshair to be on, you can get a much better strafing shot when you peek/clear an angle.
When you clear, you shoot like normal, if your shot is off, you adjust in the direction you need to.
I'm clearing CT, getting ready to clear the other side of container.
I see the Omen when I clear, I know my crosshair is on his left. So I need to adjust right.
I strafe right onto his head.
Instant headshot.
Let’s say you are clearing one angle, and an enemy pops up on your right. Your crosshair is far to the left of your target, so you quickly adjust, while strafing to the right to line up the perfect flick.
This is extremely useful because not only does this mean that your shots can be super accurate, it means you are moving a lot and making it extreemly hard to hit you (or atleast headshot you).
I think the coolest part, is when you strafe out in one direction, realize the enemy is to the other side of your crosshair so you strafe in the other direction to get the shot.
I also abuse the hit slow (how you freeze if you are hit) to get better accuracy and try to tap the enemy down if I am stopped midstrafe.
That being said, I think that there are a couple of different types of aiming mechanics in Valorant.
Spray control – used for wall spams and smoke spams and long gun fights
Strafing – used for clearing and gun fights out in the open
Distance shooting – used for really far fights
Holding – used to hold again specific peaks
Spray control
Got no real strat. Just try to watch the bullet tracers
Strafing
Watch the relationship between the crosshair and the head (whether left or right). Details are above
Distance Shooting
Use a lot of movement-based aiming for really accurate shots. Tap fire.
Holding
Prepare to duck behind cover, spray a few shots and duck back.
A dear friend of mine who I was deeply in love with just cut ties with me. And I’m surprisingly calm.
Part of it is because I don’t think there is much left unsaid or anything I really regret about the whole friendship/relationship we had. I loved so many things about her. The way she made jokes, the sound of her voice, the patience and love she showed me at my worst. I will never forget that and I think she’s changed my life in ways she probably doesn’t even know.
I only wish she felt safe enough, trusted me enough, to tell me about how she truly felt. The worries, the emotions, the anger she was going through, I wish she trusted me enough to be open about it – so I could be as loving as she was for me and be closer today for it. In the end, she gave up on me – just like I had almost given up on her earlier in the friendship.
There are two things that still make me feel like someone is ripping apart my heart with a fork:
The fear that I wasn’t ever really special to her. That maybe she will turn around and say and do all of the things she said and did for me to the next person down the line. Maybe she has already found that next person. Maybe that is why she left. This hurts me somewhere so deep it’s hard for me to face fully.
The hope that she will come back. Hope is pure torture. I’m afraid it will drive me mad if I dwell on it too long.
There are more steps of grief, more growing I will need to do. But this is how I feel right now.
Some really interesting ideas I saw when watching this video about aim training:
My main takeaways:
Aim training is not the main practice but rather isolates specific techniques such as hitting A D targets (people strafing from left to right) or flicking.
Sens and muscle memory doesn’t matter.
Sensitivity just changes what muscle groups you use and to be a good aimer you need to be able to use all muscle groups. Low sens is using the arm and wrist, high sens is using the wrist and fingers. When you know how to use all muscles groups by changing your sens around, when you stick to one sens you will have superior mouse control to use that sens in all situations.
Muscle memory doesn’t exist since you cannot memorize a specific shot, it is always changing depending on the game you are in.
Keep warmups really short. 5-10 minutes max for strictly a warmup and 10-15 minutes for a warmup + some longterm aim group/training.
If you warmup for an hour its a training session not a warmup. It causes you to be tired out and overthink the aiming.
Higher DPI mean lower input delay. 800-1600 is desired but it isn’t that important.
Raw reaction time doesn’t matter as much as awareness. If you don’t expect something, raw reaction time matters much more. 190-180 milliseconds is normal.
Higher sens is technically better because it is faster, but it is harder to be consistent and be in control