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Valorant 24: Looking Forward

I’m thinking ahead to my next goal in Valorant. I think the next step is getting to Ascendant. It is going to take a lot of work just getting back to plat. Here is a VOD review where I got 1 kill the entire game. I reviewed the VOD with my brother’s friend who is a big brained diamond player.

It’s actually interesting, I think I need people who are higher elo but not too much higher because I need someone who can explain a few things, not everything all at once.

Some of the main takeaways from the VOD review on areas I can work on:

  • Playing off of teammates (using the analogy of treating them as a sky dog / sova drone / skye cabbage)
    • Follow them in
    • Use them as a distraction and to gather information
    • If they die, no biggie, they aren’t worth anything to me dead
    • If I cannot trade, I can just fall off
  • Gather notes on what the enemy patterns are
  • Think about how they play worked for them in the past rounds
  • Peek and clear more confidently
  • Don’t be afraid to make noise and util to clear a site, even if they know I’m there, it’s better than planting with no knowledge of where they are
  • Use skye binds to peek, don’t waste the util
  • Any information on someone in the vicinity or at the areas of no control (at the start of the round, or when we give up control) should be treated with extreme caution
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Valorant 23: Hitting Plat

It has finally happened. I’ve hit plat in Valorant. A journey that was supposed to take 2-3 months, but instead took a year and two months (14 months).

Blood sweat and tears went into this challenge, and I learned something interesting at each rank.

IRON

Iron was an interesting rank because it was the rank when I was first learning how to use my mouse and keyboard in a game. I had never played a shooter game on the pc, and haven’t played many serious games at all on the PC. 

Getting out of iron was simply learning how not to make extremely basic mistakes such as reloading out in the open, not getting stuck on walls, planting and defusing the bomb.

BRONZE

Bronze was also an interesting rank. I started actually enjoying the game more here since I had a better idea of what was going on. Bronze rank was still stressful because I would get killed out of nowhere all the time.

I don’t really remember what I did to get out of bronze rank, but I think it had something to do with playing off of my util and learning how to check corners where people hide.

SILVER

I was stuck in silver for a long time. Silver was where I learned a lot about aiming and movement and got quite good at it.

What eventually got me out of silver was learning how to preaim angles.

GOLD

Gold is not a very interesting rank, everyone is pretty much like silver but with slightly better util and aim.

However, perhaps the most interesting thing in the whole challenge is how I got out of gold. I got out of gold primarily by getting more confident.

I did this in two ways:

  1. I focused on a few agents and learned how to get reliable value out of their util (Chamber tp locations, Brim lineups, Sova lineups).
  2. I dealt with some of my underlying negative self talk

I hear lots of things that people say about confidence:

“Stay positive”

“Imagine you are the best”

I always thought these ideas were bogus since I always thought confidence was about one thing: Feeling comfortable in your own skin.

But I started to doubt myself when I say professional Valorant coaching advocating (SEN Zellsis) for the “cocky confidence” mentality and I was stuck in silver.

But I think in the end, I was right. In order to be confident, you need to feel safe and at peace. The real question, is HOW?

Here are the main ideas:

  1. In order to be confident, you need to be ok with not being great (not being smart, successful, attractive, etc.)
  2. In order to be ok with those things, you need to process your traumas and limiting beliefs.
  3. In order to process, you must welcome in your limiting beliefs and incorporate it into yourself.

My limiting beliefs were:

  • “If I don’t succeed, I don’t think I’m worth anything”
  • “I need to beat myself up for every mistake and always think I’m worse in order to not mess up”

Simply by saying those things in my head, made me feel clarity every time I started to stress out and I suddenly felt calm. I gave myself permission to continue to berate myself (or not) but simply welcoming these parts in instead of avoiding them (and having them show up as unresolved stress), made me have a clear mentality that made my rise to plat.

I learned I have a huge amount of power, intelligence and creativity that are locked up by stress and fear. Slowing down, focusing on a few things at a time, and embracing my fears allows me to operate at my fullest potential.

What I thought confidence was:

  • Fake it until you make it
  • Cocky
  • Don’t care
  • Aggressive

What confidence actually is:

  • Ok with failing
  • Calm and clear-headed
  • Balanced
  • Trust yourself
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Valorant 22: Mentality

I felt that I nailed aiming mechanics for so many times, I realized that I need to combine a whole bunch of hard skills together.

Firstly, I need to imagine enemies where they might peek out from, until I push ( then imagine where they are holding) and face my body in that direction. This is the baseline mentality (plus some crosshair placement). I talk about it here.

In situations when I am afraid of being out in the open for very long, I will try the strafe clearing for a very tight peek window. I talked about it here.

If I am holding an angle, I should employ the “catching people on my crosshair” mentality that I talk about here.

When flicking close range, I need to go back to trying to face my body towards them.

In long fights, I need to focus on strafing my crosshair to their head, but I don’t know if I have a video showing that.

I suppose one thing I haven’t figure out is crouch spraying, but I’m willing to bet facing them is good too.

Finally, overall, I need to learn to accept death as I talk about here.

I think there are two mindsets in Valorant, aggressive and passive. I still haven’t figured out the right balance between the two, but part of what helps me with that is using the “letting the energy carry the action” mentality I talk about here.

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Valorant 21: Aim Mechanics

I’ve narrowed down core aiming principals to a couple of things:

  • General Aim: Pointing your body toward your target
  • Survivability: strafe peeking (strafe out, prediction of enemy location, hit strafe and shoot at the same time as seeing enemy)
  • Preaiming: crosshair placement
  • Flicking: loose mouse hand + some general aim mechanics

Overall, I think the most important technique is just having the mindset of pointing to your body toward your target (what I’m starting to call general aim since it gets you in the general vicinity of your target). This helps massively with confidence, with holding angles, and with tracking and flicking.

Second most important is probably a combination of a loose mousehand and good crosshair placement as this allows you to hit most targets while also being ready for a flick. This pairs with a strong understanding of how to slice a pie and clear a site.

Finally, some sort of strafing is important as it increases survivability by a lot.

There are a couple more aiming techniques that I feel are significantly less important as they are more niche. These will help you in deathmatch and higher elos but are not part of core aim:

  • Strafe shooting: general ability to track and strafe a moving target, paying attention to crosshair
  • Spray control: the ability to crouch spray and spray adjust
  • Angle holding: predicting how close or wide a peek will be

Strafe shooting is probably the most important as it is good for long range fights as movement based aiming is a lot more effective on those fights.

Spray control is pretty niche to close range gun fights and fighting multiple enemies.

Angle holding is very important but general aim and strafe clearing are more key to holding angles.

 

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Valorant 20: The Combination of Crosshair Placement and Strafing

I learned a couple of things when it comes to Valorant. Firstly, I need to either warm up less, or find a different way to warm up, because I notice that both my overall body and my hands get tired after 3-4 deathmatches.

I also learned that it isn’t always good to position for the strafe kill since usually you want good first shot accuracy and even though you are hard to hit when you are strafe shooting, I realized strafing is more of a niche skill rather than how you want to take most gun fights.

However, the best way to use strafe shooting is using cover to shoot.

Here is a step by step breakdown:

 

We strafe to the right to clear left.
As we move to the right, we expect the enemy somewhere on our left.
As we peek out, we try to predict/micro adjust to the head. We are already thinking about moving left now.
As the shot fires off, we are already back behind cover.

Here is a short clip of me demonstrating this concept in a deathmatch.

The point is to always look for cover, if you notice, I get overexposed a couple of times in this clip and I recorrect behind cover quickly. These are a lot of long shots, but it gets even cooler for tight close angles and you can use it hold angles after peeking as well (you don’t need to overpeak everything).

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Valorant 19: The True Warmup

In my Valorant journey right now, I’m very interested in perfecting strafe shooting and proper clearing. 

I heard that one of the elements of getting really good is about focusing on fewer things. What I’m really working on right now is getting something out of my warmups.

I usually play deathmatch until I feel like I’m hitting my shots and then jump into a match. But, now I’m thinking I need to let go of trying to push off from the confidence in a good deathmatch and instead working on making the mechanics more intuitive…meaning I need to deathmatch until I can hit shots even if I’m not match mvp, my clears, peeks and jiggles feel COMFORTABLE. Even if that means going into some deathmatches where it is really hard and everyone on taps me. The point of warmup should be when I feel like I’m not having trouble hitting shot anymore.

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Valorant 17: Choosing My Own Path

I’ve looked at multiple things recently:

  • My lesson with a CS Go / Valorant coach
  • A excellent video of someone reaching radiant from silver
  • A video of how to aim well by Scream a team liquid professional valorant player

What I realized is that there are many ways to improve and win valorant games and climb to plat. There are somethings that will make it easier but you don’t need to do all of them.

Valorant, like life, is a game with specific rules, but how you play it is up to you.

A few different examples:

  • You can play only solo queue (deciding to team up with random people)
  • You can play only with people you know
  • You can play the game to gain rank
  • You can play the game to try out the different agents
  • You can play the game for the high reaction time and mechanical skill like aiming
  • You can play the game for the strategy required

I decided to make a list of how I want to play Valorant in the context of this challenge.

  1. I want to play with people who are fun to hang out with
  2. I want to make the entire game comfortable to play for me
  3. I want to focus on the actual objective, killing all the enemies and winning each round

Step 1: Finding people to play with

The most efficient way is just to focus on playing with people I already like playing with and try to meet new people by adding new people from games I play. I should also focus on unadding people I don’t like playing with.

Step 2: Making the game comfortable for me

The areas I need to focus on being more comfortable:

  • Minimap
    • Being able to visualize where everyone is just looking at the map
  • Aiming
    • Being able to comfortably get the physical mechanics of aim and crosshair placement down
  • Movement
    • Knowing the different ways and distances to peek comfortably
  • Abilities
    • Knowing lineups and ability planning
  • Clearing
    • Knowing how to path through a site properly
  • Switching weapons
    • Knowing the physical coordination of switching knife, pistol and main weapon

Step 3: Focusing on winning rounds

Usually, I am laser-focused on two things:

  • Abilities
  • Killing people and not getting killed

I want to reframe Valorant for me.

Generally, you want to either play for a plant/defuse or try to kill every member of the enemy team. 

As a result, I want to think about Valorant in the following plays:

  1. Brute force brawl with team, if team is pushing site together
  2. Try to get the enemy to trip up and make a mistake by confusing them and holding weird angles or lurking
  3. Try to set myself up for an ace by having my abilites and pathing planned out

Overall I think Valorant meets the following needs for me:

Growth: Getting better over time

Significance: The chance to practice my learning techniques in a measurable area

Love and connection: Playing with people who I like hanging out with

Here is what I think my routine should generally be:

  1. Warmup physically, and stretch, get pumped up with music
  2. Warmup in deathmatch, get a feeling for the mouse
  3. Warmup in the range and spike rush and defuse
  4. Meditate
  5. Play a game, focus on winning rounds
  6. Vod review, focus on the minimap awareness
  7. Practice in custom game lineup and setups to win next time or win by more
  8. Meditate, reflect and write blog post

 

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Valorant 16: Initial Thoughts From The Coach

I had an initial discussion with a Valorant coach on a couple of things on improving in Valorant and here are the main takeaways:

  • In low elo (gold and below), aim and mechanics are more important than gamesense as low elo doesn’t have much gamesense worth learning
    • I suspect it is because low elo doesn’t have many patterns or strategies that are worth learning to play against
  • In low elo, try to take as many gunfights as possible to get better
  • To train gamesense, try to play with as many people as possible, ideally five stack
  • Stop playing so much sheriff in the deathmatch because it isn’t the gun you use in your games as much
  • In solo queue, try to play off of your teammates more, try to entry together more

 

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Valorant 15: Reframe

I’ve been doing my Valorant challenge for about four months now and I haven’t seen much progress.

I think there are a couple of changes that needs to happen.

  1. I need to be kinder to myself. I don’t have much time for gaming and this is my very first FPS game. I have already improved by quite a lot in the time given.
  2. I need to be a lot more focused on learning and make the learning less effort. I will try to play only one ranked game every day on my main and VOD review that.
  3. I need to focus the rest of my time with having fun with Valorant. Creating more motivation is important.
  4. I am going to get more outside help, will get more people to review my gameplay with me.

I am going to make a list of things I actually like doing on Valorant:

  1. Trying new agents
  2. Playing on my smurfs with ridiculous challenges:
    • A specific gun (sheriff, marshall etc.)
    • Play only with guns from ground, never buy
    • Rushing in as quickly as possible
  3. Deathmatch can be fun
  4. More aggression in general
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Valorant 14: Insane Warmup

My insane warmup strategy:

  • No sound (focus on clearing every single angle)
  • Good crosshair placement
  • Movement-based aiming

Results: 1st place deathmatch sheriff only, breeze