The most interesting part of these videos is the last part of the second video, where they talk about inner game.
What I find interesting about inner game is the idea that mentally telling yourself to do something won’t work, but noticing will make your mind automatically make the change. This is the essence of connection theory and it is so interesting that psychologists have studied it.
I’m exhausted – fell asleep for a long time after watching and imitating for a short period of time
Knife to gun transition – keeping knife out until dangerous angles, then switch to gun or do a jump peak while switching if no room
Hold for peeks – clear where they might peek, not where they might be, continue to hold it or switch to another angle they can push you from
Set graphics to low
Don’t push smokes unless with flashes or off of someone else’s contact
Spray with good spray control – pulling down
Fall after spraying to reload
Jiggle if holding close to an angle
Warm up at the start of each round by flicking onto teammate heads
In game what I did very successfully:
Spamming through smokes – I got many headshots through the smoke
Holding peekable angles – I felt I got a lot more intentional to where I was staring
Holding off angles when watching for the flank (specifically I utilized the place Tenz hid on Pearl in the first round to get kills
Being more intentional of when the knife is out, I rarely got caught out with my knife. I figured out how much time it takes to pull out the gun, and I always timed it so that I pulled out my gun before peeking anything.
What I can improve on:
Pulling out the knife more often when I know no one is close
Spam more boxes
Utilizing jump peeking more
Making sure my peeks are still tight and clean and fast
Being much more focused on holding specific peeks when slowly scaling up
I’ve been thinking about what small exercise I can do right now to level up my gameplay and progress in Valorant since I haven’t had much time to play or practice recently.
After meditating on it a little bit, I settled on something that I know has held me back in Valorant since I first started playing the game – the fear of death.
The fear of dying in the game:
Makes me stressed out, and not think clearly
Makes me shoot too fast without aiming
Makes me frustrated when I lose
Makes me exhausted after playing for a few games
I’ve decided to learn how to accept death in the game, and to understand it better overall.
For example, understanding the “time to death” from an intuitive sense (and knowing how to extend that time) could be a GAMECHANGER.
It will intuitively let me know:
When to peek
If I whiff, whether I should peek back, crouch down, or keep spraying
How much time do I have to aim before I get killed by the enemy
Stay focused even after dying a frustrating number of times
So I hopped into a couple of deathmatches and gave it a shot!
I started out just trying to predict when I would die, but dying stresses me out too much to tap into my intuition (you need to be relatively clear-headed to feel things intuitively). I focused then on saying “die” aloud every time I died or predicting when I died. This is taken from a sports exercise of intentionality (you vocalize what will happen, for example, if you are playing badminton, you say “hit” when you hit the birdie, and “miss” if you miss). This exercise is supposed to train your intuition and powers of prediction and anticipation.
Some takeaways:
Crouching can make most people miss if they are shooting at you.
The direction you run and bunny hop is very important, need to figure out the most evasive ways. Sometimes running directly at them has zero chance of success. I need to work on sometimes facing the side not just forward to be more evasive.
The timing of peeking is important, how they have been spraying bullets is important.
When you are running behind a wall, before you peek, you don’t need to bunnyhop, just run normally, feel out intuitively, the moment you should peek out
I should start just by shouting out dead, every time I actually die, then try to predict
I need to aim higher to knife to the head, I keep knifing the body.
What I should try next is to stay alive for as long as I can.
I should also focus on letting the shock and frustration from dying play out before going again so quickly.
My intuition also tells me that I should focus on what I’m missing or losing when I’m dying and focus on those feelings right after dying.
In my Valorant journey right now, I’m very interested in perfecting strafe shooting and proper clearing.
I heard that one of the elements of getting really good is about focusing on fewer things. What I’m really working on right now is getting something out of my warmups.
I usually play deathmatch until I feel like I’m hitting my shots and then jump into a match. But, now I’m thinking I need to let go of trying to push off from the confidence in a good deathmatch and instead working on making the mechanics more intuitive…meaning I need to deathmatch until I can hit shots even if I’m not match mvp, my clears, peeks and jiggles feel COMFORTABLE. Even if that means going into some deathmatches where it is really hard and everyone on taps me. The point of warmup should be when I feel like I’m not having trouble hitting shot anymore.
I was in Taichi class the other day and my instructor said something very interesting.
She told us that if you are leaning forward, then you are “giving too much”. And if you lean back too much, you are “accepting too much” and when someone gives you a compliment, all you need to do is say a simple thank you.
It is an very interesting concept in taichi, this idea of always being in balance, always sitting on your heels even when pushing forwards.
I really want to experiment and see how much I can apply this to things like Valorant or productivity.
Yesterday I returned to Valorant and I wanted to learn a few things since being washed before I get back fully into the Valorant grind.
I want to learn how to have comfortable hand positioning
I want to have greater certainty of where all the enemies are at any point in time and a clearer understanding of the game
Class One: Hand positioning (90 minutes)
UNIT ONE: Figure out why
UNIT TWO: Explore Movements
UNIT THREE: Explore aids and relief
Class Two: Greater certainty (3 hrs)
UNIT ONE: Document VOD areas of stress and find equivalent situations in ranked
UNIT TWO: Try to predict decision making
UNIT THREE: Document another VOD
Class One: Hand positioning (90 minutes)
UNIT ONE: Figure out why
I’d say I have a little golfers elbow along with just muscle fatigue. No carpal tunnel syndrome or trigger finger syndrome thankfully.
UNIT TWO: Explore Movements
My perfect position seems to be legs balanced on the floor, chest forwards, armrest angled outwards and level with the desk and pushed backward so I can sit farther forwards.
The results on my sheriff-only account:
I feel mild soreness in my hand and forearm. My whole body feels a bit cramped as well. Overall, massive improvement.
I used a new aiming mentality, which I call the “Zoom In” Method where you pretend you are zooming into where your crosshair is and on the target, sort of getting mental blinders on. It seems to help especially with aiming for very far shots.
Then I played a rank match:
My “greater certainly” class was me looking up at how Som played vs me.
I was really helpful to see the util usage. I ended up using a lot of this information in future matches.
However, I spiraled after playing ranked because I was so frustrated with how I was performing. I ended up playing non-stop from Friday until Sunday sleeping not as much as I would like and always livid from anger that all my opponents were so hard to beat.