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Valorant 28: How to Get the Feeling for Something
This might fall into my Valorant challenge but it goes much deeper.
I started trying to find a way to multitask in Valorant, which led me to thinking about confidence. This led me down a whole path where I was trying to understand how to focus on the game and get into the game, and get into flow.
I finally arrived at a technique that looks something like this:
- See the enemy
- Imagine their head getting shot
- Aim
- Shoot
This works for drills, deathmatch anything. The point is that you visualize the outcome first, then take some action (aiming). You don’t immediately aim, you don’t shoot as soon as you visualize.
This does a couple of things:
- Visualizing hitting the headshot removes anxiety because in my head I can hit the shot
- Visualization makes me focus on one target and give it my full attention
- Aiming makes sure I actually hit the shot
On top of this, I can do anything to aim, I can use my movement to aim, I can center my screen, I can do literally anything, the important part is to visualize the headshot before it happens.
In a very interesting turn of events, I’ve actually found this super helpful in music too.
Oftentimes my singing is muddy and unclear. I’ve done something similiar:
- Chop the notes into shorter more enunciated syllables
- Savor and taste each note
- Imagine how I want the note to taste
This does something similar where I am more aware of each note and can sing it with more intention and emotion. I don’t skip ahead too fast, I focus on each word as it comes.
It seems that a combination of a focus on a small step, and visualization helps bring me into the present moment.
Valorant 39: Mind Training (PreGame)
Today we are going back to the Valorant Challenge but from a different perspective.
I strongly felt that the one time when I didn’t feel stressed at all, but instead felt the timings of the enemy and where they could be, and how I could systematically take them apart, I was playing Valorant at a significantly higher level.
Some thoughts for today:
- Closing eyes to mental reset
- Playing music to hype up
- Breathing and letting the energy carry the action
Most of all, I will endeavor to feel out the enemy’s position and figure out how I can take the map piece by piece with util, teamwork and aim diff.
I will create another post after the game to review how that went.
Valorant 26: Back to Basics
So I’ve been stuck in Silver 3 forever after the rank reset and it seems that I need to do a second climb to Plat again. Perhaps I just need to relearn the basics better.
So there is a peeking guide by Noted that I’ve been trying to apply for the longest time and I think I finally understand a good mentality and visualization that can make the peeks good. It is interesting because I’ve been feeling so down about Valorant recently but I always tell myself that the lower elo I go, the more freedom I have to innovate, and innovation is definitely the thing I like to do.
So here is Noted’s peeking guide:
He talks in the peeking guide that its just something you “get used to”. But I wanted to find a way to break it down do that anyone could learn it and that you would never overpeak and angle even if you are not far away enough. This idea of drawing a line to the contested “fighting area” allows for a simple visualisation that will ensure you don’t overpeak, and to do noted’s peek, you simply have to think about drawing a longer line.
I demonstrate it here:
Another note, the best way to peak safely with this method is to have the “line” end close to the edge of the wall, allowing you to peek back in if you miss your shot.
The next piece I might need to refine is just counter strafing because that still isn’t that solid for me, especially for moving targets that I need to constantly adjust for. The initial research into this yields that miyagi-do/looking at distance between crosshair and head is the best solution so far. Results have been good, but it hurts my wrist. I am experimenting with a looser grip and using more of the arm to aim.
Here is a good video on it:
Valorant 16: Initial Thoughts From The Coach
I had an initial discussion with a Valorant coach on a couple of things on improving in Valorant and here are the main takeaways:
- In low elo (gold and below), aim and mechanics are more important than gamesense as low elo doesn’t have much gamesense worth learning
- I suspect it is because low elo doesn’t have many patterns or strategies that are worth learning to play against
- In low elo, try to take as many gunfights as possible to get better
- To train gamesense, try to play with as many people as possible, ideally five stack
- Stop playing so much sheriff in the deathmatch because it isn’t the gun you use in your games as much
- In solo queue, try to play off of your teammates more, try to entry together more
Valorant – Inner Game
The most interesting part of these videos is the last part of the second video, where they talk about inner game.
What I find interesting about inner game is the idea that mentally telling yourself to do something won’t work, but noticing will make your mind automatically make the change. This is the essence of connection theory and it is so interesting that psychologists have studied it.
Valorant 29: My Valorant Fears and Emotions
I wanted to do a bit of a post to understand how I am feeling right now about the Valorant challenge. I know I feel incredibly stressed, angry, and depressed because I feel like I wasted all my time on Valorant. So much time trying so hard to be good, but nothing seems to really come of it. Sometimes looking at my VODs I feel like my gameplay is the same as it was before.
I don’t really know what is going on and why it seems like I’m new to the game every time. I don’t know why I’m overthinking everything. Why is everything so hard?
I wish I could see major mistakes in my old gameplay.
I guess watching more VOD reviews will help me understand. But that takes so damn long. Maybe it means that there are still opportunities to play much much better. I feel that I maybe have gotten much better but it doesn’t seem to translate over to comp. Maybe it’s also something about understanding the maps better. I really get the sense that I got to plat last time by playing more comfortably on agents and on maps. I think I understood just how to play each map better. But I want to be a more complete player. I want to play with better movement and peeking.
Something else that I feel that I missed out on was just having more posts about the emotions I was feeling. It makes me sad that all my Valorant posts were about techniques and none of them were about emotions.
Valorant has a lot of nice emotions for me. I met my girlfriend on Valorant, I had a lot of friends on Valorant. These days I play mostly alone, but I still like the world. Cool agents and fun to get on to all these different teams. I love it when I have some really fun crazy game sense timing lurks. I guess that is one way that I got significantly better than before.
I wish I had VODs from when I was in iron. I feel that jump from iron to silver was the large one. The jump from silver to plat is weirdly small.
Ok. So I just spent a good hour or so just watching my VODs from bronze until plat then back to gold. I actually feel my overall movement is better and more consistent. The only difference in plat is that I was calmer and held an angle for longer. I also did more wide jiggles. I know for gold I held a lot more angles, and made sure to hold them wide because they would often wide swing everything.
Looking forward, I would be so happy if I kept calm and held angles for longer when moving around the map, held for the wide swing more often. Then when fighting an angle, I want to be more aggressive, swinging very fast and hard, but stopping at the edge and fighting, not leaving until I try to kill them, maybe just letting go of movement keys or crouch spraying. I would love to see my fundamentals get really really good, to a level I know they can get to.