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Valorant 19: The True Warmup
In my Valorant journey right now, I’m very interested in perfecting strafe shooting and proper clearing.
I heard that one of the elements of getting really good is about focusing on fewer things. What I’m really working on right now is getting something out of my warmups.
I usually play deathmatch until I feel like I’m hitting my shots and then jump into a match. But, now I’m thinking I need to let go of trying to push off from the confidence in a good deathmatch and instead working on making the mechanics more intuitive…meaning I need to deathmatch until I can hit shots even if I’m not match mvp, my clears, peeks and jiggles feel COMFORTABLE. Even if that means going into some deathmatches where it is really hard and everyone on taps me. The point of warmup should be when I feel like I’m not having trouble hitting shot anymore.
Valorant 39: Mind Training (PreGame)
Today we are going back to the Valorant Challenge but from a different perspective.
I strongly felt that the one time when I didn’t feel stressed at all, but instead felt the timings of the enemy and where they could be, and how I could systematically take them apart, I was playing Valorant at a significantly higher level.
Some thoughts for today:
- Closing eyes to mental reset
- Playing music to hype up
- Breathing and letting the energy carry the action
Most of all, I will endeavor to feel out the enemy’s position and figure out how I can take the map piece by piece with util, teamwork and aim diff.
I will create another post after the game to review how that went.
Valorant 26: Back to Basics
So I’ve been stuck in Silver 3 forever after the rank reset and it seems that I need to do a second climb to Plat again. Perhaps I just need to relearn the basics better.
So there is a peeking guide by Noted that I’ve been trying to apply for the longest time and I think I finally understand a good mentality and visualization that can make the peeks good. It is interesting because I’ve been feeling so down about Valorant recently but I always tell myself that the lower elo I go, the more freedom I have to innovate, and innovation is definitely the thing I like to do.
So here is Noted’s peeking guide:
He talks in the peeking guide that its just something you “get used to”. But I wanted to find a way to break it down do that anyone could learn it and that you would never overpeak and angle even if you are not far away enough. This idea of drawing a line to the contested “fighting area” allows for a simple visualisation that will ensure you don’t overpeak, and to do noted’s peek, you simply have to think about drawing a longer line.
I demonstrate it here:
Another note, the best way to peak safely with this method is to have the “line” end close to the edge of the wall, allowing you to peek back in if you miss your shot.
The next piece I might need to refine is just counter strafing because that still isn’t that solid for me, especially for moving targets that I need to constantly adjust for. The initial research into this yields that miyagi-do/looking at distance between crosshair and head is the best solution so far. Results have been good, but it hurts my wrist. I am experimenting with a looser grip and using more of the arm to aim.
Here is a good video on it:
Knowing When You Are in Danger
What was really striking about this commentary is about how amateurs play chess vs grandmasters, and how grandmasters play vs computers.
This is interesting because Hans Neiman was accused and proven multiple times of being a chess cheater, someone who uses chess engines to play certain critical moves.
If he actually is, his gameplay is more similar to an AI moving rather than a human.
What is interesting about that is that human seem to react a lot to emotional threats, when they are not actually in danger, thus putting themselves in greater danger.
I can relate to this a lot in Valorant, and I wonder if understanding the greater picture better in Valorant will help me understand how much danger I am in, and not unnecessarily put myself in more danger by peeking just because I feel threatened.
Valorant 42: Chaining Kills
A new mentality that I’ve been working with is the idea of chaining kills.
- Come up with a play that I want to go for (util, direction, etc.)
- Go for not a single kill, but a multikill
- Expect more than one
- Have a gameplan for getting not one, but 5 kills
It is interesting that taking the offensive makes you much better at being confident. Also, expecting multiple attackers and working on killing as many as possible makes it a lot harder for people to catch you with a trade.
Valorant 27: Confidence
I’ve been thinking more about confidence in Valorant and it actually made me think a lot more about what makes confidence. I originally was interested in how to multitask because I thought that was what would make me stronger in Valorant, but I wasn’t able to find any useful information on it.
I ended up searching multitasking in sports, and I was specifically in interested in the basketball videos when they talked about confidence.
The first video was this:
Ideas:
- Confidence is not about positive or negative thinking
- There are two ways of thinking
- Logically and analytically
- Intuitively
- Confidence is about trusting the second type of thinking
- Timing cannot be thought
Ideas:
- People often rely on outside sources of confidence
- Success
- External Validation
- Comparing ourselves with others
- These outside sources of validation are not reliable
- Confidence comes from being able to trust yourself
- Trustworthiness is from people who follow a code
- Ex: Warrior code “no man left behind” (inspires confidence in your unit because other people won’t leave you behind)
- Ex: Courage over success, valuing courage over failure or success validation
- Code must be specific and have specific actions you take to fulfill it
- Mantras can be helpful
So as they say in the video to do, I am writing down the things I use for confidence in Valorant:
- Success – high KDA, increasing elo
- Comparison – high KDA compared to others, higher rank
- Knowledge and practice – learning techniques and practicing them
- Performance – being able to predict moves, hitting my shots
What I admire in other players:
- Clarity in thinking
- Creative plays
- Fast reactions
- Precise mechanics
- Boldness/confidence
I’ll take each of these a step further to draft out my code. I’m going to see if I can break down what I make each of these things mean:
- I make success mean that I’m smart that I’m special
- I make comparison mean that I’m special, that I’m a valuable or worthy person
- I make knowledge and practice mean I’m smart and that I deserve to be heard
- I make performance mean that I’m special and I’m capable
For the second list:
- I make clarity mean that someone is smart
- I make creativity mean intelligence, specialness, worthy of love and admiration
- I make fast reactions means someone is attractive
- Precise mechanics I make it mean someone is capable, valuable and worth a lot
- Boldness and confidence I make it mean someone is valuable and special
To think about it further my code might need to address:
- Inner value – what is valuable about myself
- Inner specialness – what do I think is special about myself
- Inner love and admiration – what do I love and admire about myself
- Inner capability – what makes myself capable
I don’t really know what my code can be but one aspect that keeps coming up for all of these things are valuing feelings and focusing on radical permission.
Those are two things that I feel make me unique, I value myself and are a way to find freedom and give myself love and admiration.
I suppose I can also focus on the challenge in life, the idea of courage or challenge over success is something else that I admire about value about myself. Deep thinking, letting the answer of hard questions come to me as well.
The ways that I could act out this code in Valorant:
- Check in to how I’m feeling
- Vocalize my feelings
- Check in to how others are feeling
- Let the energy carry action
- Let the plan form in my mind
- Create a challenge at the start of every round