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Valorant 8: Incorporating the Pistol Into Movement
- Need to aim higher than you think to knife
- If you are close enough, you can look almost directly up and still hit them in the head
- Looking higher makes it hard to aim, since their head moves fast, try to look somewhere slightly higher than usual
- Feeling out the potential lost (what would have been the perfect scenario) is a REALLY strong way to deal with the feeling of dying
- Helps take off the shock and frustration
- Allows you to improve from every death since you imagine a better scenario
Aim Training Myths
Some really interesting ideas I saw when watching this video about aim training:
My main takeaways:
- Aim training is not the main practice but rather isolates specific techniques such as hitting A D targets (people strafing from left to right) or flicking.
- Sens and muscle memory doesn’t matter.
- Sensitivity just changes what muscle groups you use and to be a good aimer you need to be able to use all muscle groups. Low sens is using the arm and wrist, high sens is using the wrist and fingers. When you know how to use all muscles groups by changing your sens around, when you stick to one sens you will have superior mouse control to use that sens in all situations.
- Muscle memory doesn’t exist since you cannot memorize a specific shot, it is always changing depending on the game you are in.
- Keep warmups really short. 5-10 minutes max for strictly a warmup and 10-15 minutes for a warmup + some longterm aim group/training.
- If you warmup for an hour its a training session not a warmup. It causes you to be tired out and overthink the aiming.
- Higher DPI mean lower input delay. 800-1600 is desired but it isn’t that important.
- Raw reaction time doesn’t matter as much as awareness. If you don’t expect something, raw reaction time matters much more. 190-180 milliseconds is normal.
- Higher sens is technically better because it is faster, but it is harder to be consistent and be in control
- Voltaic guides are good aim guides
Giving Myself Room to Take A Breath
Yesterday I came up with a new mentality that really helped me with Valorant. I noticed that I wasn’t focused on taking fights and it was kind of hard to get kills.
So I decided to take a break, walk around and drink some water. And when I came back, I promised myself I would not peek until I felt that I was fully ready to take a fight.
Valorant 30: Resetting
Rank got reset yesterday. I am sliding back into gold 1.
I thought about a few things today:
- Creating a Valorant learning course syllabus
- Focusing on playing the perfect game
- Focusing on effort and energy
- Focusing on the personal journey I am going on and the lessons I learn about myself
- Alex Hormzi approach of making it impossible for you to fail
Lessons I’ve learned about myself so far:
- Success means love to me
- Anger and rage covers hopelessness and out of control feeling of something that is uncontrollable or difficult
- I yell at myself because I’m afraid of failing
UNIT 1: VOD Review
- Day 1 – TenZ – 3/9/23
- Day 2 – CNED – 3/10/23
- Day 3 – Yay – 3/11/23
UNIT 2: Map Understanding
- Day 1 – Icebox – 3/12/23
- Day 2 – Split – 3/13/23
- Day 3 – Ascent – 3/14/23
UNIT 3: Mechanical Breakdown
- Day 1 – Crosshair Placement – 3/15/23
- Day 2 – Flicking – 3/16/23
- Day 3 – Spray Control – 3/17/23
Valorant 36: Washed Again
Today I am officially getting back into the grind right, using the same technique as before where I try to emulate the pros.
Some thoughts:
- Does a lot of wide swinging in big smooth arcs.
- A bit of movement based aim
- Ficks very fast to new angles
- Two taps, using movement strafing, then crouch
Some thoughts:
- Aspas aim is much more similar to mine, less smooth, but distinctly clears and preaims angles
- Barely counterstrafes, taps a lot and them spray
- Does a lot of widepeeks as well
- Like to hold angles a lot more
- Good attempt to wide swing, need to hold angles more until the swing
- Wide swing needs good crosshair placement
- Make sure you are ready for them to be visible at the edge of your swing
- Good practice holding angles
- Good overall but prefire is a bit messy, might be from pain and uncomfortable elbow position
- Crosshair can also get a bit unstead, not using movement to aim
My games today were frustrating. I felt I was moving too fast when it was dangerous (I have a feeling enemies are nearby). I tend to rush my aim and my peek. What helped a lot with that is the preparing your crosshair in the intuitively most comfortable way to take a fight. It’s engaging and helps me slow down and be more intentional. I won every game after using that technique.
Valorant 10: Catching People On Your Crosshair
I just did it. I cracked the CODE on aim.
It’s not Miyagi do the method. It’s not movement-based aiming. Its not feeling out the timing. It’s not the last bullet method.
It’s a combination of EVERYTHING I’ve learned into a more simple mindset – catch them on your crosshair.
This method works if you are lagging, on low FPS, can’t hear anything and have a bad mental state.
Believe me, last night I was playing on my laptop with low FPS (sub 60) and terrible audio (laptop speakers) and not the best mental (unhappy, nervous and angry) and I still used it to drop tons of headshots.
I outlined the mentality in my earlier post about the “last bullet” exersise, but I’ll break it down again.
- Start out by holding a tight angle, and waiting for them to walk into your crosshair
- Get the feeling of “catching them” like you would catch a ball, adapt to their movement naturally, and try to click when you catch them on your crosshair
- After you feel comfortable with that, try to “catch” people while pushing them aggressively, this requires you to intuitively feel where they might be before swinging. Don’t swing until you are ready. This is an intuitive way to “pre-aim” as we like to say.
- When you are warmed up, go into a real match. Go on intuition on whether it is easier to catch them walking into your crosshair or if you need to catch them while peeking out at them. There is usually an option that helps you isolate more kills.